/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Class Foam::extrudeModels::wedge Description Extrudes by rotating a surface around an axis - extrusion is opposite the surface/patch normal so inwards the source mesh - axis direction has to be consistent with this. - use -mergeFaces option if doing full 360 and want to merge front and back - note direction of axis. This should be consistent with rotating against the patch normal direction. If you get it wrong you'll see all cells with extreme aspect ratio and internal faces wrong way around in checkMesh \*---------------------------------------------------------------------------*/ #ifndef wedge_H #define wedge_H #include "extrudeModel.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace extrudeModels { /*---------------------------------------------------------------------------*\ Class wedge Declaration \*---------------------------------------------------------------------------*/ class wedge : public extrudeModel { // Private data //- Point on axis const point axisPt_; //- Normalized direction of axis const vector axis_; //- Overall angle (radians) const scalar angle_; public: //- Runtime type information TypeName("wedge"); // Constructors //- Construct from components wedge(const dictionary& dict); //- Destrcuctor ~wedge(); // Member Operators point operator() ( const point& surfacePoint, const vector& surfaceNormal, const label layer ) const; }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace extrudeModels } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //