/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Creates surface patches from surface subsets \*---------------------------------------------------------------------------*/ #include "argList.H" #include "objectRegistry.H" #include "Time.H" #include "triSurf.H" #include "demandDrivenData.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // void makePatchFromSubset ( triSurf& origSurf, const DynList& subsetNames ) { //- create new list of patches geometricSurfacePatchList newPatches ( origSurf.patches().size() + subsetNames.size() ); //- set names of the new patches forAll(origSurf.patches(), patchI) newPatches[patchI].name() = origSurf.patches()[patchI].name(); forAll(subsetNames, subsetI) newPatches[origSurf.patches().size()+subsetI].name() = subsetNames[subsetI]; //- create new triangles LongList newTriangles(origSurf.facets()); //- set patches for all triangles forAll(subsetNames, subsetI) { const label subsetID = origSurf.facetSubsetIndex(subsetNames[subsetI]); labelLongList subsetFaces; origSurf.facetsInSubset(subsetID, subsetFaces); const label regionI = origSurf.patches().size() + subsetI; forAll(subsetFaces, fI) { newTriangles[subsetFaces[fI]].region() = regionI; } } //- remove patches with no elements labelList nTrianglesInPatch(newPatches.size(), 0); forAll(newTriangles, triI) ++nTrianglesInPatch[newTriangles[triI].region()]; Map