/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Reads surface and applies surface regioning to a mesh. Uses boundaryMesh to do the hard work. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "objectRegistry.H" #include "Time.H" #include "boundaryMesh.H" #include "polyMesh.H" #include "faceSet.H" #include "directTopoChange.H" #include "polyModifyFace.H" #include "globalMeshData.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Adds empty patch if not yet there. Returns patchID. label addPatch(polyMesh& mesh, const word& patchName) { label patchI = mesh.boundaryMesh().findPatchID(patchName); if (patchI == -1) { const polyBoundaryMesh& patches = mesh.boundaryMesh(); List newPatches(patches.size() + 1); patchI = 0; // Copy all old patches forAll(patches, i) { const polyPatch& pp = patches[i]; newPatches[patchI] = pp.clone ( patches, patchI, pp.size(), pp.start() ).ptr(); patchI++; } // Add zero-sized patch newPatches[patchI] = new polyPatch ( patchName, 0, mesh.nFaces(), patchI, patches ); mesh.removeBoundary(); mesh.addPatches(newPatches); Pout<< "Created patch " << patchName << " at " << patchI << endl; } else { Pout<< "Reusing patch " << patchName << " at " << patchI << endl; } return patchI; } // Repatch single face. Return true if patch changed. bool repatchFace ( const polyMesh& mesh, const boundaryMesh& bMesh, const labelList& nearest, const labelList& surfToMeshPatch, const label faceI, directTopoChange& meshMod ) { bool changed = false; label bFaceI = faceI - mesh.nInternalFaces(); if (nearest[bFaceI] != -1) { // Use boundary mesh one. label bMeshPatchID = bMesh.whichPatch(nearest[bFaceI]); label patchID = surfToMeshPatch[bMeshPatchID]; if (patchID != mesh.boundaryMesh().whichPatch(faceI)) { label own = mesh.faceOwner()[faceI]; label zoneID = mesh.faceZones().whichZone(faceI); bool zoneFlip = false; if (zoneID >= 0) { const faceZone& fZone = mesh.faceZones()[zoneID]; zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)]; } meshMod.setAction ( polyModifyFace ( mesh.faces()[faceI],// modified face faceI, // label of face being modified own, // owner -1, // neighbour false, // face flip patchID, // patch for face false, // remove from zone zoneID, // zone for face zoneFlip // face flip in zone ) ); changed = true; } } else { changed = false; } return changed; } // Main program: int main(int argc, char *argv[]) { argList::noParallel(); argList::validArgs.append("surface file"); argList::validOptions.insert("faceSet", "faceSet name"); argList::validOptions.insert("tol", "fraction of mesh size"); # include "setRootCase.H" # include "createTime.H" # include "createPolyMesh.H" fileName surfName(args.additionalArgs()[0]); Info<< "Reading surface from " << surfName << " ..." << endl; bool readSet = args.optionFound("faceSet"); word setName; if (readSet) { setName = args.option("faceSet"); Info<< "Repatching only the faces in faceSet " << setName << " according to nearest surface triangle ..." << endl; } else { Info<< "Patching all boundary faces according to nearest surface" << " triangle ..." << endl; } scalar searchTol = 1e-3; args.optionReadIfPresent("tol", searchTol); // Get search box. Anything not within this box will not be considered. const boundBox& meshBb = mesh.globalData().bb(); const vector searchSpan = searchTol*meshBb.span(); Info<< "All boundary faces further away than " << searchTol << " of mesh bounding box " << meshBb << " will keep their patch label ..." << endl; Info<< "Before patching:" << nl << " patch\tsize" << endl; forAll(mesh.boundaryMesh(), patchI) { Info<< " " << mesh.boundaryMesh()[patchI].name() << '\t' << mesh.boundaryMesh()[patchI].size() << endl; } Info<< endl; boundaryMesh bMesh; // Load in the surface. bMesh.readTriSurface(surfName); // Add all the boundaryMesh patches to the mesh. const PtrList& bPatches = bMesh.patches(); // Map from surface patch ( = boundaryMesh patch) to polyMesh patch labelList patchMap(bPatches.size()); forAll(bPatches, i) { patchMap[i] = addPatch(mesh, bPatches[i].name()); } // Obtain nearest face in bMesh for each boundary face in mesh that // is within search span. // Note: should only determine for faceSet if working with that. labelList nearest(bMesh.getNearest(mesh, searchSpan)); { // Dump unmatched faces to faceSet for debugging. faceSet unmatchedFaces(mesh, "unmatchedFaces", nearest.size()/100); forAll(nearest, bFaceI) { if (nearest[bFaceI] == -1) { unmatchedFaces.insert(mesh.nInternalFaces() + bFaceI); } } Pout<< "Writing all " << unmatchedFaces.size() << " unmatched faces to faceSet " << unmatchedFaces.name() << endl; unmatchedFaces.write(); } directTopoChange meshMod(mesh); label nChanged = 0; if (readSet) { faceSet faceLabels(mesh, setName); Info<< "Read " << faceLabels.size() << " faces to repatch ..." << endl; forAllConstIter(faceSet, faceLabels, iter) { label faceI = iter.key(); if (repatchFace(mesh, bMesh, nearest, patchMap, faceI, meshMod)) { nChanged++; } } } else { forAll(nearest, bFaceI) { label faceI = mesh.nInternalFaces() + bFaceI; if (repatchFace(mesh, bMesh, nearest, patchMap, faceI, meshMod)) { nChanged++; } } } Pout<< "Changed " << nChanged << " boundary faces." << nl << endl; if (nChanged > 0) { meshMod.changeMesh(mesh, false); Info<< "After patching:" << nl << " patch\tsize" << endl; forAll(mesh.boundaryMesh(), patchI) { Info<< " " << mesh.boundaryMesh()[patchI].name() << '\t' << mesh.boundaryMesh()[patchI].size() << endl; } Info<< endl; runTime++; // Write resulting mesh Info << "Writing modified mesh to time " << runTime.value() << endl; mesh.write(); } Info<< "End\n" << endl; return 0; } // ************************************************************************* //