/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see .
Class
componentReference
Description
Class contains data for a component reference as used in stress
analysis solvers.
SourceFiles
componentReferenceI.H
componentReference.C
componentReferenceIO.C
\*---------------------------------------------------------------------------*/
#ifndef componentReference_H
#define componentReference_H
#include "polyPatchID.H"
#include "fvMesh.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class componentReference Declaration
\*---------------------------------------------------------------------------*/
class componentReference
{
// Private data
//- Patch ID
polyPatchID patchID_;
//- Face index
label faceIndex_;
//- Direction
direction dir_;
//- Value in direction
scalar value_;
// Private Member Functions
//- Create direction given a name
direction getDir(const dictionary& dict) const
{
word dirName(dict.lookup("direction"));
if (dirName == "x" || dirName == "X")
{
return vector::X;
}
else if (dirName == "y" || dirName == "Y")
{
return vector::Y;
}
else if (dirName == "z" || dirName == "Z")
{
return vector::Z;
}
else
{
FatalIOErrorIn
(
"vector::component componentReference::getComp("
"const word& dirName) const",
dict
) << "Direction " << dirName << " not recognised. Please "
<< "use x, y or z" << abort(FatalIOError);
// Dummy return to keep compiler happy
return vector::X;
}
}
//- Check if patch face is in range
void checkPatchFace(const fvMesh& mesh) const
{
if
(
!patchID_.active()
|| faceIndex_ >= mesh.boundaryMesh()[patchID_.index()].size()
)
{
FatalErrorIn
(
"void checkPatchFace(const componentReference::fvMesh&)"
"const"
) << "Non-existing patch or index out of range."
<< abort(FatalError);
}
}
public:
// Public classes
//- Class used for the read-construction of
// PtrLists of componentReference
class iNew
{
const fvMesh& mesh_;
public:
iNew(const fvMesh& mesh)
:
mesh_(mesh)
{}
autoPtr operator()(Istream& is) const
{
dictionary crDict(is);
autoPtr cr
(
new componentReference(mesh_, crDict)
);
return cr;
}
};
// Constructors
//- Construct from components
componentReference
(
const fvMesh& mesh,
const word& patchName,
const label faceIndex,
const direction dir,
const scalar value
)
:
patchID_(patchName, mesh.boundaryMesh()),
faceIndex_(faceIndex),
dir_(dir),
value_(value)
{
checkPatchFace(mesh);
}
//- Construct from dictionary
componentReference
(
const fvMesh& mesh,
const dictionary& dict
)
:
patchID_(dict.lookup("patch"), mesh.boundaryMesh()),
faceIndex_(readLabel(dict.lookup("face"))),
dir_(getDir(dict)),
value_(readScalar(dict.lookup("value")))
{
checkPatchFace(mesh);
}
//- Clone
autoPtr clone() const
{
return autoPtr(new componentReference(*this));
}
// Destructor - default
// Member Functions
//- Return patch index
label patchIndex() const
{
return patchID_.index();
}
//- Return face index
label faceIndex() const
{
return faceIndex_;
}
//- Return direction
direction dir() const
{
return dir_;
}
//- Return value
scalar value() const
{
return value_;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //