/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . \*---------------------------------------------------------------------------*/ #include "wedge.H" #include "addToRunTimeSelectionTable.H" #include "mathematicalConstants.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { namespace extrudeModels { // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // defineTypeNameAndDebug(wedge, 0); addToRunTimeSelectionTable(extrudeModel, wedge, dictionary); // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // wedge::wedge(const dictionary& dict) : extrudeModel(typeName, dict), axisPt_(coeffDict_.lookup("axisPt")), axis_(coeffDict_.lookup("axis")), angle_ ( readScalar(coeffDict_.lookup("angle")) *mathematicalConstant::pi/180.0 ) {} // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // wedge::~wedge() {} // * * * * * * * * * * * * * * * * Operators * * * * * * * * * * * * * * * * // point wedge::operator() ( const point& surfacePoint, const vector& surfaceNormal, const label layer ) const { scalar sliceAngle; // For the case of a single layer extrusion assume a // symmetric wedge about the reference plane is required if (nLayers_ == 1) { if (layer == 0) { sliceAngle = -angle_/2.0; } else { sliceAngle = angle_/2.0; } } else { //sliceAngle = angle_*(layer + 1)/nLayers_; sliceAngle = angle_*layer/nLayers_; } // Find projection onto axis (or rather decompose surfacePoint // into vector along edge (proj), vector normal to edge in plane // of surface point and surface normal. point d = surfacePoint - axisPt_; d -= (axis_ & d)*axis_; scalar dMag = mag(d); point edgePt = surfacePoint - d; // Rotate point around sliceAngle. point rotatedPoint = edgePt; if (dMag > VSMALL) { vector n = (d/dMag) ^ axis_; rotatedPoint += + cos(sliceAngle)*d - sin(sliceAngle)*mag(d)*n; // Use either n or surfaceNormal } return rotatedPoint; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace extrudeModels } // End namespace Foam // ************************************************************************* //