/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Class tetPointFieldReconstructor Description Tet point field reconstructor. SourceFiles tetPointFieldReconstructor.C \*---------------------------------------------------------------------------*/ #ifndef tetPointFieldReconstructor_H #define tetPointFieldReconstructor_H #include "PtrList.H" #include "objectRegistry.H" #include "foamTime.H" #include "tetPolyMesh.H" #include "tetPointMesh.H" #include "elementMesh.H" #include "IOobjectList.H" #include "tetPolyPatchFields.H" #include "elementPatchFields.H" #include "PointPatchFieldMapper.H" #include "GeometricField.H" #include "labelIOList.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class tetPointFieldReconstructor Declaration \*---------------------------------------------------------------------------*/ class tetPointFieldReconstructor { // Private data //- Reconstructed mesh reference const tetPolyMesh& mesh_; //- List of processor meshes const PtrList& procMeshes_; //- List of processor point addressing lists const PtrList& pointProcAddressing_; //- List of processor face addressing lists const PtrList& faceProcAddressing_; //- List of processor cell addressing lists const PtrList& cellProcAddressing_; //- List of processor boundary addressing lists const PtrList& boundaryProcAddressing_; // Private Member Functions //- Disallow default bitwise copy construct tetPointFieldReconstructor ( const tetPointFieldReconstructor& ); //- Disallow default bitwise assignment void operator=(const tetPointFieldReconstructor&); //- Processor-to-global addressing for all points labelList procAddressing(const label procNo) const; //- Patch-to-patch addressing labelList procPatchAddressing ( const labelList& procToGlobalAddr, const label procNo, const label patchNo ) const; public: class tetPolyPatchFieldReconstructor : public PointPatchFieldMapper { label size_; label sizeBeforeMapping_; public: // Constructors //- Construct given addressing tetPolyPatchFieldReconstructor ( const label size, const label sizeBeforeMapping ) : size_(size), sizeBeforeMapping_(sizeBeforeMapping) {} // Member functions virtual label size() const { return size_; } virtual label sizeBeforeMapping() const { return sizeBeforeMapping_; } virtual bool direct() const { return true; } virtual const unallocLabelList& directAddressing() const { return unallocLabelList::null(); } }; // Constructors //- Construct from components tetPointFieldReconstructor ( tetPolyMesh& mesh, const PtrList& procMeshes, const PtrList& pointProcAddressing, const PtrList& faceProcAddressing, const PtrList& cellProcAddressing, const PtrList& boundaryProcAddressing ); // Member Functions //- Reconstruct point field template tmp > reconstructTetPointField ( const IOobject& fieldIoObject ); //- Reconstruct element field template tmp > reconstructElementField ( const IOobject& fieldIoObject ); //- Reconstruct and write all point fields template void reconstructTetPointFields ( const IOobjectList& objects ); //- Reconstruct and write all element fields template void reconstructElementFields ( const IOobjectList& objects ); }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #ifdef NoRepository # include "tetPointFieldReconstructorReconstructFields.C" #endif // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //