if(moveMeshMethod == "inverseDistance") { # include "moveMeshInverseDistance.H" } else if(moveMeshMethod == "leastSquares") { # include "moveMeshLeastSquares.H" } else { FatalError << "move mesh method " << moveMeshMethod << " not recognised" << nl << "available methods are:" << nl << "inverseDistance" << nl << "leastSquares" << exit(FatalError); }