/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Application wdot Description Calculates and writes wdot for each time. \*---------------------------------------------------------------------------*/ #include "fvCFD.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int main(int argc, char *argv[]) { timeSelector::addOptions(); # include "setRootCase.H" # include "createTime.H" instantList timeDirs = timeSelector::select0(runTime, args); # include "createMesh.H" forAll(timeDirs, timeI) { runTime.setTime(timeDirs[timeI], timeI); mesh.readUpdate(); volScalarField mgb ( IOobject ( "mgb", runTime.timeName(), mesh, IOobject::MUST_READ ), mesh ); volScalarField Su ( IOobject ( "Su", runTime.timeName(), mesh, IOobject::MUST_READ ), mesh ); volScalarField Xi ( IOobject ( "Xi", runTime.timeName(), mesh, IOobject::MUST_READ ), mesh ); volScalarField St ( IOobject ( "St", runTime.timeName(), mesh, IOobject::NO_READ ), Xi*Su ); St.write(); volScalarField wdot ( IOobject ( "wdot", runTime.timeName(), mesh, IOobject::NO_READ ), St*mgb ); wdot.write(); } return 0; } // ************************************************************************* //