/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | \\ / A nd | For copyright notice see file Copyright \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description Surface coarsening using 'bunnylod': Polygon Reduction Demo By Stan Melax (c) 1998 mailto:melax@cs.ualberta.ca http://www.cs.ualberta.ca/~melax \*---------------------------------------------------------------------------*/ #include "argList.H" #include "fileName.H" #include "triSurface.H" #include "OFstream.H" #include "triFace.H" #include "triFaceList.H" // From bunnylod #include "progmesh.h" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int mapVertex(::List& collapse_map, int a, int mx) { if (mx <= 0) { return 0; } while (a >= mx) { a = collapse_map[a]; } return a; } // Main program: int main(int argc, char *argv[]) { argList::noParallel(); argList::validArgs.clear(); argList::validArgs.append("Foam surface file"); argList::validArgs.append("reduction factor"); argList::validArgs.append("Foam output file"); argList args(argc, argv); fileName inFileName(args.additionalArgs()[0]); scalar reduction(readScalar(IStringStream(args.additionalArgs()[1])())); if (reduction <= 0 || reduction > 1) { FatalErrorIn(args.executable()) << "Reduction factor " << reduction << " should be within 0..1" << endl << "(it is the reduction in number of vertices)" << exit(FatalError); } fileName outFileName(args.additionalArgs()[2]); Info<< "Input surface :" << inFileName << endl << "Reduction factor:" << reduction << endl << "Output surface :" << outFileName << endl << endl; const triSurface surf(inFileName); Info<< "Surface:" << endl; surf.writeStats(Info); Info<< endl; ::List< ::Vector> vert; // global list of vertices ::List< ::tridata> tri; // global list of triangles // Convert triSurface to progmesh format. Note: can use global point // numbering since surface read in from file. const pointField& pts = surf.points(); forAll(pts, ptI) { const point& pt = pts[ptI]; vert.Add( ::Vector(pt.x(), pt.y(), pt.z())); } forAll(surf, faceI) { const labelledTri& f = surf[faceI]; tridata td; td.v[0]=f[0]; td.v[1]=f[1]; td.v[2]=f[2]; tri.Add(td); } ::List collapse_map; // to which neighbor each vertex collapses ::List permutation; ::ProgressiveMesh(vert,tri,collapse_map,permutation); // rearrange the vertex list ::List< ::Vector> temp_list; for(int i=0;i newTris(surf.size()); label newI = 0; for (int i=0; i