/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see .
Description
'Stitches' a mesh.
Takes a mesh and two patches and merges the faces on the two patches
(if geometrically possible) so the faces become internal.
Can do
- 'perfect' match: faces and points on patches align exactly. Order might
be different though.
- 'integral' match: where the surfaces on both patches exactly
match but the individual faces not
- 'partial' match: where the non-overlapping part of the surface remains
in the respective patch.
Note : Is just a front-end to perfectInterface/slidingInterface.
Comparable to running a meshModifier of the form
(if masterPatch is called "M" and slavePatch "S"):
couple
{
type slidingInterface;
masterFaceZoneName MSMasterZone
slaveFaceZoneName MSSlaveZone
cutPointZoneName MSCutPointZone
cutFaceZoneName MSCutFaceZone
masterPatchName M;
slavePatchName S;
typeOfMatch partial or integral
}
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "polyTopoChanger.H"
#include "mapPolyMesh.H"
#include "ListOps.H"
#include "slidingInterface.H"
#include "perfectInterface.H"
#include "IOobjectList.H"
#include "ReadFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Checks whether patch present
void checkPatch(const polyBoundaryMesh& bMesh, const word& name)
{
label patchI = bMesh.findPatchID(name);
if (patchI == -1)
{
FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)")
<< "Cannot find patch " << name << endl
<< "It should be present and of non-zero size" << endl
<< "Valid patches are " << bMesh.names()
<< exit(FatalError);
}
if (bMesh[patchI].empty())
{
FatalErrorIn("checkPatch(const polyBoundaryMesh&, const word&)")
<< "Patch " << name << " is present but zero size"
<< exit(FatalError);
}
}
// Main program:
int main(int argc, char *argv[])
{
Foam::argList::noParallel();
# include "addRegionOption.H"
Foam::argList::validArgs.append("masterPatch");
Foam::argList::validArgs.append("slavePatch");
Foam::argList::validOptions.insert("partial", "");
Foam::argList::validOptions.insert("perfect", "");
Foam::argList::validOptions.insert("clearUnusedFaces", "");
Foam::argList::validOptions.insert("overwrite", "");
# include "setRootCase.H"
# include "createTime.H"
runTime.functionObjects().off();
# include "createNamedMesh.H"
const word oldInstance = mesh.pointsInstance();
word masterPatchName(args.additionalArgs()[0]);
word slavePatchName(args.additionalArgs()[1]);
bool partialCover = args.optionFound("partial");
bool perfectCover = args.optionFound("perfect");
bool clearUnusedFaces = args.optionFound("clearUnusedFaces");
bool overwrite = args.optionFound("overwrite");
if (partialCover && perfectCover)
{
FatalErrorIn(args.executable())
<< "Cannot both supply partial and perfect." << endl
<< "Use perfect match option if the patches perfectly align"
<< " (both vertex positions and face centres)" << endl
<< exit(FatalError);
}
const word mergePatchName(masterPatchName + slavePatchName);
const word cutZoneName(mergePatchName + "CutFaceZone");
slidingInterface::typeOfMatch tom = slidingInterface::INTEGRAL;
if (partialCover)
{
Info<< "Coupling partially overlapping patches "
<< masterPatchName << " and " << slavePatchName << nl
<< "Resulting internal faces will be in faceZone " << cutZoneName
<< nl
<< "Any uncovered faces will remain in their patch"
<< endl;
tom = slidingInterface::PARTIAL;
}
else if (perfectCover)
{
Info<< "Coupling perfectly aligned patches "
<< masterPatchName << " and " << slavePatchName << nl
<< "Resulting (internal) faces will be in faceZone " << cutZoneName
<< nl << nl
<< "Note: both patches need to align perfectly." << nl
<< "Both the vertex"
<< " positions and the face centres need to align to within" << nl
<< "a tolerance given by the minimum edge length on the patch"
<< endl;
}
else
{
Info<< "Coupling patches " << masterPatchName << " and "
<< slavePatchName << nl
<< "Resulting (internal) faces will be in faceZone " << cutZoneName
<< nl << nl
<< "Note: the overall area covered by both patches should be"
<< " identical (\"integral\" interface)." << endl
<< "If this is not the case use the -partial option" << nl << endl;
}
// Check for non-empty master and slave patches
checkPatch(mesh.boundaryMesh(), masterPatchName);
checkPatch(mesh.boundaryMesh(), slavePatchName);
// Create and add face zones and mesh modifiers
// Master patch
const polyPatch& masterPatch =
mesh.boundaryMesh()
[
mesh.boundaryMesh().findPatchID(masterPatchName)
];
// Make list of masterPatch faces
labelList isf(masterPatch.size());
forAll (isf, i)
{
isf[i] = masterPatch.start() + i;
}
polyTopoChanger stitcher(mesh);
stitcher.setSize(1);
DynamicList pz;
DynamicList fz;
DynamicList cz;
if (perfectCover)
{
// Add empty zone for resulting internal faces
fz.append
(
new faceZone
(
cutZoneName,
isf,
boolList(masterPatch.size(), false),
0,
mesh.faceZones()
)
);
// Note: make sure to add the zones BEFORE constructing polyMeshModifier
// (since looks up various zones at construction time)
Info << "Adding point and face zones" << endl;
mesh.addZones(pz.shrink(), fz.shrink(), cz.shrink());
// Add the perfect interface mesh modifier
stitcher.set
(
0,
new perfectInterface
(
"couple",
0,
stitcher,
cutZoneName,
masterPatchName,
slavePatchName
)
);
}
else
{
pz.append
(
new pointZone
(
mergePatchName + "CutPointZone",
labelList(0),
0,
mesh.pointZones()
)
);
fz.append
(
new faceZone
(
mergePatchName + "MasterZone",
isf,
boolList(masterPatch.size(), false),
0,
mesh.faceZones()
)
);
// Slave patch
const polyPatch& slavePatch =
mesh.boundaryMesh()
[
mesh.boundaryMesh().findPatchID(slavePatchName)
];
labelList osf(slavePatch.size());
forAll (osf, i)
{
osf[i] = slavePatch.start() + i;
}
fz.append
(
new faceZone
(
mergePatchName + "SlaveZone",
osf,
boolList(slavePatch.size(), false),
1,
mesh.faceZones()
)
);
// Add empty zone for cut faces
fz.append
(
new faceZone
(
cutZoneName,
labelList(0),
boolList(0, false),
2,
mesh.faceZones()
)
);
// Note: make sure to add the zones BEFORE constructing
// polyMeshModifier (since looks up various zones at construction time)
Info << "Adding point and face zones" << endl;
mesh.addZones(pz.shrink(), fz.shrink(), cz.shrink());
// Add the sliding interface mesh modifier
stitcher.set
(
0,
new slidingInterface
(
"couple",
0,
stitcher,
mergePatchName + "MasterZone",
mergePatchName + "SlaveZone",
mergePatchName + "CutPointZone",
cutZoneName,
masterPatchName,
slavePatchName,
tom, // integral or partial
false, // Attach-detach action
intersection::VISIBLE
)
);
}
// Search for list of objects for this time
IOobjectList objects(mesh, runTime.timeName());
// Read all current fvFields so they will get mapped
Info<< "Reading all current volfields" << endl;
PtrList volScalarFields;
ReadFields(mesh, objects, volScalarFields);
PtrList volVectorFields;
ReadFields(mesh, objects, volVectorFields);
PtrList volSphericalTensorFields;
ReadFields(mesh, objects, volSphericalTensorFields);
PtrList volSymmTensorFields;
ReadFields(mesh, objects, volSymmTensorFields);
PtrList volTensorFields;
ReadFields(mesh, objects, volTensorFields);
//- uncomment if you want to interpolate surface fields (usually bad idea)
//Info<< "Reading all current surfaceFields" << endl;
//PtrList surfaceScalarFields;
//ReadFields(mesh, objects, surfaceScalarFields);
//
//PtrList surfaceVectorFields;
//ReadFields(mesh, objects, surfaceVectorFields);
//
//PtrList surfaceTensorFields;
//ReadFields(mesh, objects, surfaceTensorFields);
if (!overwrite)
{
runTime++;
}
// Execute all polyMeshModifiers
autoPtr morphMap = stitcher.changeMesh();
mesh.movePoints(morphMap->preMotionPoints());
if (clearUnusedFaces)
{
// Clear unused points and faces by manually resetting the list"
Info << "Clear unused points and faces" << nl << endl;
pointField& p = const_cast(mesh.allPoints());
p.setSize(mesh.nPoints());
faceList& f = const_cast(mesh.allFaces());
f.setSize(mesh.nFaces());
Xfer pXfer(p);
Xfer fXfer(f);
Xfer ownXfer(mesh.faceOwner());
Xfer neiXfer(mesh.faceNeighbour());
label nPatches = mesh.boundaryMesh().size();
labelList patchSizes(nPatches, 0);
labelList patchStarts(nPatches, -1);
forAll(patchSizes, patchI)
{
patchSizes[patchI] = mesh.boundaryMesh()[patchI].size();
patchStarts[patchI] = mesh.boundaryMesh()[patchI].start();
}
mesh.removeZones();
mesh.resetPrimitives
(
pXfer,
fXfer,
ownXfer,
neiXfer,
patchSizes,
patchStarts
);
}
// Write mesh
if (overwrite)
{
mesh.setInstance(oldInstance);
stitcher.instance() = oldInstance;
}
Info << nl << "Writing polyMesh to time " << runTime.timeName() << endl;
IOstream::defaultPrecision(10);
// Bypass runTime write (since only writes at outputTime)
if
(
!runTime.objectRegistry::writeObject
(
runTime.writeFormat(),
IOstream::currentVersion,
runTime.writeCompression()
)
)
{
FatalErrorIn(args.executable())
<< "Failed writing polyMesh."
<< exit(FatalError);
}
mesh.faceZones().write();
mesh.pointZones().write();
mesh.cellZones().write();
// Write fields
runTime.write();
Info<< nl << "end" << endl;
return 0;
}
// ************************************************************************* //