/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 3.2 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Description \*---------------------------------------------------------------------------*/ #include "contactPatchPair.H" #include "volPointInterpolation.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void contactPatchPair::updateContact ( const volVectorField& disp ) { vectorField slaveVertexResult = patchToPatchInterpolate_.pointInterpolate ( masterInterpolate_.faceToPointInterpolate ( disp.boundaryField()[masterPatchIndex_] ) ); const vectorField& projectionDirection = mesh_.boundaryMesh()[slavePatchIndex_].pointNormals(); // use this for touch fraction scalarField vertexSlaveGap = ( ( slaveVertexResult - slaveInterpolate_.faceToPointInterpolate ( disp.boundaryField()[slavePatchIndex_] ) ) & projectionDirection ) + patchToPatchInterpolate_.pointDistanceToIntersection() - tol_; // use this for slaveDisplacement vectorField vertexSlaveDisplacement = slaveVertexResult + patchToPatchInterpolate_.pointDistanceToIntersection() *projectionDirection; // calculate area in contact const faceList& slavePatchLocalFaces = mesh_.boundaryMesh()[slavePatchIndex_].localFaces(); const pointField& slavePatchLocalPoints = mesh_.boundaryMesh()[slavePatchIndex_].localPoints(); touchFraction_ = 0; forAll (slavePatchLocalFaces, faceI) { touchFraction_[faceI] = slavePatchLocalFaces[faceI].areaInContact ( slavePatchLocalPoints, vertexSlaveGap ); } // calculate contact direction slaveDisplacement_ = slaveInterpolate_.pointToFaceInterpolate(vertexSlaveDisplacement); } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // ************************************************************************* //