/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | foam-extend: Open Source CFD \\ / O peration | Version: 4.0 \\ / A nd | Web: http://www.foam-extend.org \\/ M anipulation | For copyright notice see file Copyright ------------------------------------------------------------------------------- License This file is part of foam-extend. foam-extend is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. foam-extend is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with foam-extend. If not, see . Class Foam::faceMesh Description Storage for surface mesh i.e. points and faces. SourceFiles \*---------------------------------------------------------------------------*/ #ifndef faceMesh_H #define faceMesh_H #include "PrimitivePatchTemplate.H" #include "faceList.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // namespace Foam { /*---------------------------------------------------------------------------*\ Class faceMesh Declaration \*---------------------------------------------------------------------------*/ class faceMesh : public PrimitivePatch { // Private member functions PrimitivePatch read(Istream& is) { pointField points(is); faceList faces(is); return PrimitivePatch(faces, points); } public: // Constructors //- Construct from components faceMesh(const faceList& faces, const pointField& points) : PrimitivePatch(faces, points) {} //- Construct from Istream faceMesh(Istream& is) : PrimitivePatch(read(is)) {} // Member Functions void flip() { forAll(*this, i) { face& f = operator[](i); f = f.reverseFace(); } clearOut(); } // IOstream Operators friend Ostream& operator<<(Ostream& os, const faceMesh& fm) { return os << fm.points() << token::NL << static_cast > (fm); } }; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // } // End namespace Foam // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // #endif // ************************************************************************* //