// check for "points" in all of the result directories bool meshMoving = true; if (Times.size() > 2) { for (label n1 = 2; n1 < Times.size() && meshMoving; ++n1) { meshMoving = IOobject ( "points", Times[n1].name(), polyMesh::meshSubDir, mesh, IOobject::NO_READ ).headerOk(); } } else { meshMoving = false; }