/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 3.2
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see .
Global
writeMeshObject
Description
Write a mesh object in the format specified in controlDict.
\*---------------------------------------------------------------------------*/
#ifndef writeMeshObject_H
#define writeMeshObject_H
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
template
inline bool writeMeshObject
(
const word& name,
const fileName& meshDir,
Time& runTime
)
{
IOobject io
(
name,
runTime.timeName(),
meshDir,
runTime,
IOobject::MUST_READ,
IOobject::NO_WRITE,
false
);
bool writeOk = false;
if (io.headerOk())
{
Info<< " Reading " << io.headerClassName()
<< " : " << name << endl;
// Switch off type checking (for reading e.g. faceZones as
// generic list of dictionaries).
const word oldTypeName = T::typeName;
const_cast(T::typeName) = word::null;
T meshObject(io);
const_cast(T::typeName) = oldTypeName;
// Fake type back to what was in field
const_cast(meshObject.type()) = io.headerClassName();
Info<< " Writing " << name << endl;
writeOk = meshObject.regIOobject::write();
}
return writeOk;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //