Bugfixes in cuttingPatchFringe
1. Marking cut hole cells as inside cells, 2. Parallel bugfix when syncing mark-up field across faces: used orOp instead of orEqOp for combination.
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8051a31239
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1 changed files with 25 additions and 24 deletions
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@ -253,6 +253,15 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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insideMask[myRegionCells[i]] = myRegionInsideMask[i];
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insideMask[myRegionCells[i]] = myRegionInsideMask[i];
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}
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}
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// Make sure that the cut holes for this region are also properly marked as
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// "inside". This may not be the case automatically for e.g. simulations
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// with appendages
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const labelList& cutRegionHoles = myRegion.cutHoles();
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forAll (cutRegionHoles, i)
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{
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insideMask[cutRegionHoles[i]] = true;
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}
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// Get necessary mesh data (from polyMesh/primitiveMesh)
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// Get necessary mesh data (from polyMesh/primitiveMesh)
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const cellList& meshCells = mesh.cells();
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const cellList& meshCells = mesh.cells();
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const unallocLabelList& owner = mesh.faceOwner();
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const unallocLabelList& owner = mesh.faceOwner();
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@ -273,7 +282,7 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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forAll (cFaces, i)
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forAll (cFaces, i)
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{
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{
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// Set the mark for this global face and break out
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// Set the mark for this global face
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hasUnmarkedCell[cFaces[i]] = true;
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hasUnmarkedCell[cFaces[i]] = true;
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}
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}
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}
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}
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@ -284,8 +293,8 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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(
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(
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mesh,
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mesh,
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hasUnmarkedCell,
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hasUnmarkedCell,
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orOp<bool>(),
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orEqOp<bool>(),
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false
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true
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);
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);
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// Mark-up for all inside faces
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// Mark-up for all inside faces
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@ -318,27 +327,20 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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acceptors.insert(cellI);
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acceptors.insert(cellI);
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// This cell is no longer "inside cell"
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// This cell is no longer "inside cell"
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insideMask[cellI] = false;;
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insideMask[cellI] = false;
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// Break out since there's nothing to do for this cell
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break;
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}
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}
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}
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else
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// If this is still inside cell, collect it and mark its faces
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if (insideMask[cellI])
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{
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{
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// Loop through cell faces and mark them
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// This is an "inside" face, mark it
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const cell& cFaces = meshCells[cellI];
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insideFaceMask[faceI] = true;
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forAll (cFaces, i)
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{
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insideFaceMask[cFaces[i]] = true;
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}
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}
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}
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} // End for all faces
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} // End if cell is inside
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} // End if cell is inside
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} // End for all cells
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} // End for all cells
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// Note: insideFaceMask already synced across processors because it relies
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// on hasUnmarkedCell list, which has been synced just above
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// Hash set containing new acceptors (for successive iterations)
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// Hash set containing new acceptors (for successive iterations)
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labelHashSet newAcceptors(acceptors.size());
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labelHashSet newAcceptors(acceptors.size());
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@ -382,7 +384,7 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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false
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false
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);
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);
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// Loop through all faces and append acceptors
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// Loop through all internal faces and append acceptors
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for (label faceI = 0; faceI < mesh.nInternalFaces(); ++faceI)
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for (label faceI = 0; faceI < mesh.nInternalFaces(); ++faceI)
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{
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{
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if (propagateFace[faceI])
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if (propagateFace[faceI])
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@ -450,21 +452,20 @@ void Foam::cuttingPatchFringe::calcAddressing() const
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} // End for specified number of layers
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} // End for specified number of layers
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// At this point, we have the final set of acceptors and we marked
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// At this point, we have the final set of acceptors and we marked
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// all cells that should be holes. Collect holes into hash set (could be
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// all cells that should be holes. Collect them into the list
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// optimized by using dynamic lists)
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dynamicLabelList fringeHoles(myRegionCells.size()/10);
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labelHashSet fringeHoles(myRegionCells.size()/10);
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forAll (insideMask, cellI)
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forAll (insideMask, cellI)
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{
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{
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if (insideMask[cellI])
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if (insideMask[cellI])
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{
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{
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fringeHoles.insert(cellI);
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fringeHoles.append(cellI);
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}
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}
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}
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}
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// Set acceptors and holes from the data for all regions
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// Set acceptors and holes from the data for all regions
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acceptorsPtr_ = new labelList(acceptors.sortedToc());
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acceptorsPtr_ = new labelList(acceptors.sortedToc());
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fringeHolesPtr_ = new labelList(fringeHoles.sortedToc());
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fringeHolesPtr_ = new labelList(fringeHoles.xfer());
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if (debug)
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if (debug)
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{
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{
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