Fixed upper triangular ordering in processor mesh rebuild

This commit is contained in:
Hrvoje Jasak 2018-05-23 18:37:47 +01:00
parent 085a1d85b8
commit e739499202

View file

@ -839,13 +839,50 @@ Foam::processorMeshesReconstructor::reconstructMesh(const Time& db)
nReconFaces++; nReconFaces++;
} }
// Go through all patches. For regular patches // Go through all patches.
// dump the faces into patch lists and for processor make internal faces // For processor make internal faces
// For regular patches dump the faces into patch lists
// Note: processor patches need to be visited in the increasing
// neighbour processor index. HJ, 24/May/2018
const polyBoundaryMesh& procPatches = curMesh.boundaryMesh(); const polyBoundaryMesh& procPatches = curMesh.boundaryMesh();
// Sort processor patches for insertion
labelList nrbProcIndex(procPatches.size(), -1);
forAll (procPatches, patchI) forAll (procPatches, patchI)
{ {
if (isA<processorPolyPatch>(procPatches[patchI]))
{
// Processor patch: faces become internal faces
const processorPolyPatch& curPatch =
refCast<const processorPolyPatch>(procPatches[patchI]);
nrbProcIndex[patchI] = curPatch.neighbProcNo();
}
else if (isA<passiveProcessorPolyPatch>(procPatches[patchI]))
{
// For passive processor patch, faces need to be inserted in
// the increasing global face index
const passiveProcessorPolyPatch& curPatch =
refCast<const passiveProcessorPolyPatch>
(
procPatches[patchI]
);
nrbProcIndex[patchI] = curPatch.neighbProcNo();
}
}
// Get sorting order. Note make a copy of indices because
// sortable list will be deleted
labelList procVisitOrder =
SortableList<label>(nrbProcIndex).indices();
forAll (procVisitOrder, pvoI)
{
const label patchI = procVisitOrder[pvoI];
if (isA<processorPolyPatch>(procPatches[patchI])) if (isA<processorPolyPatch>(procPatches[patchI]))
{ {
// Processor patch: faces become internal faces // Processor patch: faces become internal faces
@ -1115,7 +1152,10 @@ Foam::processorMeshesReconstructor::reconstructMesh(const Time& db)
"autoPtr<fvMesh> " "autoPtr<fvMesh> "
"processorMeshesReconstructor::" "processorMeshesReconstructor::"
"reconstructMesh(const Time& db)" "reconstructMesh(const Time& db)"
) << "Loss of proc sync: " ) << "Loss of proc sync: proc pair: ("
<< procPatch.myProcNo()
<< " " << procPatch.neighbProcNo()
<< ") point addr: "
<< ppAddr[curRF[pointI]] << " and " << ppAddr[curRF[pointI]] << " and "
<< masterPpAddr[curMF[pointI]] << masterPpAddr[curMF[pointI]]
<< " for point " << " for point "
@ -1200,10 +1240,47 @@ Foam::processorMeshesReconstructor::reconstructMesh(const Time& db)
nReconFaces++; nReconFaces++;
} }
// Go through all patches. For regular patches // Go through all patches.
// dump the faces into patch lists // For processor make internal faces
// Note: processor patches need to be visited in the increasing
// neighbour processor index. HJ, 24/May/2018
// Sort processor patches for insertion
labelList nrbProcIndex(procPatches.size(), -1);
forAll (procPatches, patchI) forAll (procPatches, patchI)
{ {
if (isA<processorPolyPatch>(procPatches[patchI]))
{
// Processor patch: faces become internal faces
const processorPolyPatch& curPatch =
refCast<const processorPolyPatch>(procPatches[patchI]);
nrbProcIndex[patchI] = curPatch.neighbProcNo();
}
else if (isA<passiveProcessorPolyPatch>(procPatches[patchI]))
{
// For passive processor patch, faces need to be inserted in
// the increasing global face index
const passiveProcessorPolyPatch& curPatch =
refCast<const passiveProcessorPolyPatch>
(
procPatches[patchI]
);
nrbProcIndex[patchI] = curPatch.neighbProcNo();
}
}
// Get sorting order. Note make a copy of indices because
// sortable list will be deleted
labelList procVisitOrder =
SortableList<label>(nrbProcIndex).indices();
forAll (procVisitOrder, pvoI)
{
const label patchI = procVisitOrder[pvoI];
if (isA<processorPolyPatch>(procPatches[patchI])) if (isA<processorPolyPatch>(procPatches[patchI]))
{ {
// Processor patch: faces become internal faces // Processor patch: faces become internal faces