Updated format of rotation for consistency with coordinate systems
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2 changed files with 11 additions and 3 deletions
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@ -32,11 +32,18 @@ License
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Foam::tensor Foam::RodriguesRotation
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Foam::tensor Foam::RodriguesRotation
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(
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(
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const vector& rotationAxis,
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const vector& rotationAxis,
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const scalar& rotationAngle
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const scalar& rotationAngle,
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const bool inDegrees
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)
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)
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{
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{
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tensor rotTensor;
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tensor rotTensor;
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scalar theta = rotationAngle*mathematicalConstant::pi/180.0;
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scalar theta = rotationAngle;
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if (inDegrees)
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{
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theta *= mathematicalConstant::pi/180.0;
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}
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scalar sinTheta = sin(theta);
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scalar sinTheta = sin(theta);
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scalar cosTheta = cos(theta);
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scalar cosTheta = cos(theta);
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scalar oneMinusCosTheta = 1.0 - cosTheta;
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scalar oneMinusCosTheta = 1.0 - cosTheta;
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@ -53,7 +53,8 @@ namespace Foam
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tensor RodriguesRotation
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tensor RodriguesRotation
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(
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const vector& rotationAxis,
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const vector& rotationAxis,
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const scalar& rotationAngle
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const scalar& rotationAngle,
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const bool inDegrees = true
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);
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);
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