Improved tolerances, Intel 12
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59e15370ce
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e00c34e985
1 changed files with 23 additions and 13 deletions
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@ -331,7 +331,10 @@ bool Foam::treeBoundBox::intersects
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scalar s;
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static const scalar smallNumber = SMALL;
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//HJ, experimental: problems with round-off on Intel 12 compiler.
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// HJ, 29/Sep/2011
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const scalar smallNumber = SMALL;
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const scalar kSmall = 1000*SMALL;
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while (true)
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{
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@ -356,10 +359,11 @@ bool Foam::treeBoundBox::intersects
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if (ptBits & LEFTBIT)
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{
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// Intersect with plane V=min, n=-1,0,0
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if (Foam::mag(overallVec.x()) > VSMALL)
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if (Foam::mag(overallVec.x()) > kSmall)
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{
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s = (min().x() - overallStart.x())/
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stabilise(overallVec.x(), smallNumber);
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overallVec.x();
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// stabilise(overallVec.x(), smallNumber);
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pt.x() = min().x();
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pt.y() = overallStart.y() + overallVec.y()*s;
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@ -375,10 +379,11 @@ bool Foam::treeBoundBox::intersects
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else if (ptBits & RIGHTBIT)
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{
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// Intersect with plane V=max, n=1,0,0
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if (Foam::mag(overallVec.x()) > VSMALL)
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if (Foam::mag(overallVec.x()) > kSmall)
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{
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s = (max().x() - overallStart.x())/
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stabilise(overallVec.x(), smallNumber);
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overallVec.x();
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// stabilise(overallVec.x(), smallNumber);
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pt.x() = max().x();
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pt.y() = overallStart.y() + overallVec.y()*s;
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@ -392,10 +397,11 @@ bool Foam::treeBoundBox::intersects
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else if (ptBits & BOTTOMBIT)
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{
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// Intersect with plane V=min, n=0,-1,0
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if (Foam::mag(overallVec.y()) > VSMALL)
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if (Foam::mag(overallVec.y()) > kSmall)
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{
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s = (min().y() - overallStart.y())/
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stabilise(overallVec.y(), smallNumber);
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overallVec.y();
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// stabilise(overallVec.y(), smallNumber);
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pt.x() = overallStart.x() + overallVec.x()*s;
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pt.y() = min().y();
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@ -409,10 +415,11 @@ bool Foam::treeBoundBox::intersects
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else if (ptBits & TOPBIT)
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{
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// Intersect with plane V=max, n=0,1,0
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if (Foam::mag(overallVec.y()) > VSMALL)
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if (Foam::mag(overallVec.y()) > kSmall)
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{
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s = (max().y() - overallStart.y())/
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stabilise(overallVec.y(), smallNumber);
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overallVec.y();
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// stabilise(overallVec.y(), smallNumber);
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pt.x() = overallStart.x() + overallVec.x()*s;
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pt.y() = max().y();
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@ -426,10 +433,12 @@ bool Foam::treeBoundBox::intersects
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else if (ptBits & BACKBIT)
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{
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// Intersect with plane V=min, n=0,0,-1
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if (Foam::mag(overallVec.z()) > VSMALL)
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if (Foam::mag(overallVec.z()) > kSmall)
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{
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s = (min().z() - overallStart.z())/
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stabilise(overallVec.z(), smallNumber);
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overallVec.z();
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// stabilise(overallVec.z(), smallNumber);
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pt.x() = overallStart.x() + overallVec.x()*s;
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pt.y() = overallStart.y() + overallVec.y()*s;
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pt.z() = min().z();
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@ -442,10 +451,11 @@ bool Foam::treeBoundBox::intersects
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else if (ptBits & FRONTBIT)
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{
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// Intersect with plane V=max, n=0,0,1
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if (Foam::mag(overallVec.z()) > VSMALL)
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if (Foam::mag(overallVec.z()) > kSmall)
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{
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s = (max().z() - overallStart.z())/
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stabilise(overallVec.z(), smallNumber);
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overallVec.z();
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// stabilise(overallVec.z(), smallNumber);
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pt.x() = overallStart.x() + overallVec.x()*s;
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pt.y() = overallStart.y() + overallVec.y()*s;
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