Tutorial update: immersed boundary
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parent
ff509e6a62
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9 changed files with 28 additions and 18 deletions
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@ -17,7 +17,7 @@ FoamFile
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dimensions [0 2 -3 0 0 0 0];
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internalField uniform 14.855;
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internalField uniform 2e-4;
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boundaryField
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{
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@ -28,8 +28,10 @@ boundaryField
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Cmu 0.09;
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kappa 0.41;
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E 9.8;
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setDeadValue true;
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deadValue 2e-4;
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value uniform 14.855;
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value uniform 2e-4;
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}
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top
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{
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@ -38,13 +40,13 @@ boundaryField
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in
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{
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type fixedValue;
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value uniform 14.855;
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value uniform 2e-4;
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}
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out
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{
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type inletOutlet;
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inletValue uniform 14.855;
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value uniform 14.855;
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inletValue uniform 2e-4;
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value uniform 2e-4;
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}
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bottom
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{
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@ -17,7 +17,7 @@ FoamFile
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dimensions [0 2 -2 0 0 0 0];
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internalField uniform 0.375;
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internalField uniform 1.5e-4;
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boundaryField
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{
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@ -25,7 +25,9 @@ boundaryField
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{
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type immersedBoundaryKqRWallFunction;
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patchType immersedBoundary;
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value uniform 0.375;
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setDeadValue true;
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deadValue 1.5e-4;
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value uniform 1.5e-4;
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}
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top
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{
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@ -34,13 +36,13 @@ boundaryField
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in
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{
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type fixedValue;
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value uniform 0.375;
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value uniform 1.5e-4;
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}
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out
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{
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type inletOutlet;
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inletValue uniform 0.375;
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value uniform 0.375;
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inletValue uniform 1.5e-4;
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value uniform 1.5e-4;
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}
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bottom
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{
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@ -25,6 +25,8 @@ boundaryField
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{
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type immersedBoundaryNutWallFunction;
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patchType immersedBoundary;
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setDeadValue true;
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deadValue 1e-5;
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value uniform 0;
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}
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top
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@ -25,10 +25,10 @@ boundaryField
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type mixedIb;
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patchType immersedBoundary;
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triValue uniform (0 0 0);
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triGradient uniform (0 0 0);
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triGradient uniform (0 0 0);
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triValueFraction uniform 1;
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setDeadValue yes;
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deadValue (0 0 0);
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setDeadValue yes;
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deadValue (0 0 0);
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value uniform (0 0 0);
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}
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inlet
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@ -25,10 +25,10 @@ boundaryField
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type mixedIb;
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patchType immersedBoundary;
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triValue uniform (0 0 0);
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triGradient uniform (0 0 0);
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triGradient uniform (0 0 0);
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triValueFraction uniform 1;
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setDeadValue yes;
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deadValue (0 0 0);
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setDeadValue yes;
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deadValue (0 0 0);
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value uniform (0 0 0);
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}
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inlet
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@ -28,7 +28,8 @@ boundaryField
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Cmu 0.09;
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kappa 0.41;
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E 9.8;
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setDeadValue true;
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deadValue 14.855;
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value uniform 14.855;
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}
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top
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@ -25,6 +25,8 @@ boundaryField
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{
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type immersedBoundaryKqRWallFunction;
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patchType immersedBoundary;
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setDeadValue true;
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deadValue 0.375;
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value uniform 0.375;
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}
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top
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@ -25,6 +25,8 @@ boundaryField
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{
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type immersedBoundaryNutWallFunction;
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patchType immersedBoundary;
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setDeadValue true;
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deadValue 1e-5;
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value uniform 0;
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}
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top
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@ -30,7 +30,6 @@ boundaryField
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E 9.8;
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setDeadValue true;
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deadValue 2e-4;
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value uniform 2e-4;
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}
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top
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