[bugfix]: recover velocity field in a more general way.
avoiding compilation failure in e.g. waves2Foam
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@ -61,7 +61,11 @@ else
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const scalar deltaX = Foam::cbrt(mesh.V()[0]);
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const scalar deltaX = Foam::cbrt(mesh.V()[0]);
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velMag = mag(U[0]);
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// recover velocity field in a more general way
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const volVectorField& URef
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= mesh.db().lookupObject<const volVectorField>("U");
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velMag = mag(URef[0]);
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CoNum = velMag*deltaT/deltaX;
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CoNum = velMag*deltaT/deltaX;
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