Uncovered faces bug fix
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1 changed files with 17 additions and 8 deletions
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@ -115,7 +115,7 @@ void GGIInterpolation<MasterPatch, SlavePatch>::maskedBridge
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const Field<Type>& bridgeField,
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Field<Type>& ff,
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const labelList& mask,
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const labelList& addr
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const labelList& uncoveredFaces
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)
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{
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// Note: tricky algorithm
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@ -124,23 +124,32 @@ void GGIInterpolation<MasterPatch, SlavePatch>::maskedBridge
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// This implies an n-squared search, but we can use the fact that
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// both lists are ordered.
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label curAddrI = 0;
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label maskAddrI = 0;
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forAll (mask, maskI)
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forAll (uncoveredFaces, uncoI)
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{
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// Pick the masked face
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const label faceI = mask[maskI];
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// Pick the uncovered face
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const label faceI = uncoveredFaces[uncoI];
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for (; curAddrI < addr.size(); curAddrI++)
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// Search through the mask
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for (; maskAddrI < mask.size(); maskAddrI++)
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{
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if (faceI == addr[curAddrI])
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if (faceI == mask[maskAddrI])
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{
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// Found masked bridged face
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// Put the result into condensed list: masked faces only
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ff[maskI] = bridgeField[faceI];
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ff[maskAddrI] = bridgeField[maskAddrI];
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break;
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}
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else if (mask[maskAddrI] > faceI)
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{
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// Gone beyond my index: my face is not present in the mask
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// Go one back and check for next uncovered face
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maskAddrI--;
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break;
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}
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}
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}
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}
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