BUGFIX: hanging pointer if the local mesh is empty (no need to map particles)
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@ -419,6 +419,7 @@ void Foam::Cloud<ParticleType>::rebuild
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const PtrList<labelIOList>& faceProcAddressing
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const PtrList<labelIOList>& faceProcAddressing
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)
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)
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{
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{
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if (cellProcAddressing.set(Pstream::myProcNo()))
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{
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{
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const labelList& procCell = cellProcAddressing[Pstream::myProcNo()];
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const labelList& procCell = cellProcAddressing[Pstream::myProcNo()];
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const labelList& procFace = faceProcAddressing[Pstream::myProcNo()];
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const labelList& procFace = faceProcAddressing[Pstream::myProcNo()];
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