Additional sanity check for duplicate connected regions
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1 changed files with 14 additions and 2 deletions
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@ -64,7 +64,7 @@ void Foam::cuttingPatchFringe::init() const
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allRegionNames[arI] = allRegions[arI].name();
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}
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// Loop through all regions and check whether the overlap has been found
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// Loop through all regions, collect region IDs and do sanity checks
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forAll (connectedRegionNames_, crI)
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{
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// Get name of this connected region
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@ -81,12 +81,24 @@ void Foam::cuttingPatchFringe::init() const
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<< abort(FatalError);
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}
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// Check whether the region is already present in the list
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if (findIndex(connectedRegionIDs_, regionID) != -1)
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{
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// Duplicate found. Issue an error
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FatalErrorIn("void cuttingPatchFringe::init() const")
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<< "Region " << crName << " found in the list of regions"
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<< " more than once." << nl
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<< " This is not allowed." << nl
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<< "Make sure that you don't have duplicate entries."
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<< abort(FatalError);
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}
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// Collect the region index in the list
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connectedRegionIDs_[crI] = regionID;
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// Sanity check: if the specified connected donor region has more than 1
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// donor regions, this fringe algorithm is attempted to be used for
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// something that's not intended for. Issue an error
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// something that's not intended. Issue an error
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if (allRegions[regionID].donorRegions().size() != 1)
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{
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FatalErrorIn("void cuttingPatchFringe::init() const")
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