Load balancing support, fvMesh
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685151b9be
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6 changed files with 109 additions and 20 deletions
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@ -27,17 +27,14 @@ License
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#include "fvBoundaryMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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void fvBoundaryMesh::addFvPatches()
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void Foam::fvBoundaryMesh::addFvPatches()
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{
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const polyBoundaryMesh& bMesh = mesh_.boundaryMesh();
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// Clear existing patches and resize the list
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clear();
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setSize(bMesh.size());
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// Set boundary patches, using the patches added to the polyMesh
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@ -51,9 +48,42 @@ void fvBoundaryMesh::addFvPatches()
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}
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void Foam::fvBoundaryMesh::resetFvPatches(const boolList& resetFvPatchFlag)
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{
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const polyBoundaryMesh& bMesh = mesh_.boundaryMesh();
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if (resetFvPatchFlag.size() != bMesh.size())
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{
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FatalErrorIn("void resetFvPatches(const boolList& resetFvPatchFlag)")
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<< "Incorrect size of reset list. Boundary size: "
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<< bMesh.size() << " reset size: " << resetFvPatchFlag.size()
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<< abort(FatalError);
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}
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// Reset list size. This will delete pointers to patches
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// if the list is truncated
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setSize(bMesh.size());
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// Set boundary patches, using the patches added to the polyMesh
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// Bug fix. HJ, 1/Mar/2018
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fvPatchList& Patches = *this;
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// In order to preserve patch links on resize of boundary,
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// only reset the empty slots
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forAll (Patches, patchI)
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{
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if (resetFvPatchFlag[patchI])
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{
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// Set new patch. This also deletes old pointer
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Patches.set(patchI, fvPatch::New(bMesh[patchI], *this));
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}
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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fvBoundaryMesh::fvBoundaryMesh
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Foam::fvBoundaryMesh::fvBoundaryMesh
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(
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const fvMesh& m
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)
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@ -67,7 +97,7 @@ fvBoundaryMesh::fvBoundaryMesh
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void fvBoundaryMesh::movePoints()
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void Foam::fvBoundaryMesh::movePoints()
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{
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forAll(*this, patchi)
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{
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@ -81,7 +111,7 @@ void fvBoundaryMesh::movePoints()
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}
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lduInterfacePtrsList fvBoundaryMesh::interfaces() const
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Foam::lduInterfacePtrsList Foam::fvBoundaryMesh::interfaces() const
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{
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lduInterfacePtrsList interfaces(size());
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@ -101,15 +131,11 @@ lduInterfacePtrsList fvBoundaryMesh::interfaces() const
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}
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void fvBoundaryMesh::readUpdate()
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void Foam::fvBoundaryMesh::readUpdate()
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{
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clear();
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addFvPatches();
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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@ -73,6 +73,11 @@ private:
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//- Add fvPatches corresponding to the polyBoundaryMesh
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void addFvPatches();
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//- Reset fvPatches corresponding to the polyBoundaryMesh
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// When the mesh is resized, the existing patches may be preserved
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// or reset depending on the resetFlag
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void resetFvPatches(const boolList& resetFvPatchFlag);
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protected:
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@ -392,13 +392,49 @@ void Foam::fvMesh::removeFvBoundary()
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// Remove fvBoundaryMesh data first.
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boundary_.clear();
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boundary_.setSize(0);
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polyMesh::removeBoundary();
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clearOut();
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}
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void Foam::fvMesh::resetFvPrimitives
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(
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const Xfer<pointField>& points,
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const Xfer<faceList>& faces,
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const Xfer<labelList>& owner,
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const Xfer<labelList>& neighbour,
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const labelList& patchSizes,
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const labelList& patchStarts,
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const boolList& resetFvPatchFlag,
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const bool validBoundary
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)
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{
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// Reset polyMesh primitives
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polyMesh::resetPrimitives
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(
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points,
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faces,
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owner,
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neighbour,
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patchSizes,
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patchStarts,
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validBoundary
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);
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boundary_.resetFvPatches(resetFvPatchFlag);
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surfaceInterpolation::clearOut();
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clearGeomNotOldVol();
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// Reset fvPatches? HJ, 16/Apr/2018
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// Clear LDU
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clearAddressing();
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// Clear cell volumes?
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}
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Foam::polyMesh::readUpdateState Foam::fvMesh::readUpdate()
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{
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if (debug)
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@ -360,6 +360,25 @@ public:
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// these fvPatches.
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void removeFvBoundary();
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//- Reset mesh primitive data. Assumes all patch info correct
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// (so does e.g. parallel communication). If not, use
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// validBoundary = false
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// (still assumes patchStarts[0] = nInternalFaces and last
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// patch ends at nActiveFaces) and change patches with addPatches.
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// resetFvPatchFlag indicates which fvPatches will be rebuilt
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// if the flag is set to false, original patch is preserved
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void resetFvPrimitives
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(
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const Xfer<pointField>& points,
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const Xfer<faceList>& faces,
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const Xfer<labelList>& owner,
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const Xfer<labelList>& neighbour,
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const labelList& patchSizes,
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const labelList& patchStarts,
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const boolList& resetFvPatchFlag,
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const bool validBoundary = true
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);
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//- Return cell face motion fluxes
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surfaceScalarField& setPhi();
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@ -155,7 +155,8 @@ void fvMesh::makeC() const
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*this,
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dimLength,
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cellCentres(),
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faceCentres()
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faceCentres(),
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false // Do not preserve couples in geometry fields
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);
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// This piece of code is necessary for cyclic and cyclicGgi interfaces
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@ -231,7 +232,8 @@ void fvMesh::makeCf() const
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),
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*this,
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dimLength,
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faceCentres()
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faceCentres(),
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false // Do not preserve couples in geometry fields
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);
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// Boundary update. Used in complex geometries, eg. immersed boundary
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@ -146,7 +146,8 @@ tmp<vectorField> fvPatch::Cn() const
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// Get reference to global cell centres
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// Bugfix: access cell centres from fvMesh data, not polyMesh.
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// HJ, 30/Nov/2017
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const vectorField& gcc = boundaryMesh().mesh().C().internalField();
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// const vectorField& gcc = boundaryMesh().mesh().C().internalField();
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const vectorField& gcc = boundaryMesh().mesh().cellCentres();
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forAll (faceCells, faceI)
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{
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