Bugfix: work with polyPatches only
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4612194654
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8878766520
1 changed files with 31 additions and 26 deletions
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@ -36,8 +36,8 @@ Description
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#include "boolList.H"
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#include "cellList.H"
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#include "primitiveMesh.H"
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#include "processorFvPatch.H"
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#include "cyclicFvPatch.H"
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#include "processorPolyPatch.H"
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#include "cyclicPolyPatch.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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@ -52,7 +52,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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Info<< "\nCalculating original mesh data" << endl;
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// Set references to the original mesh
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const fvBoundaryMesh& patches = mesh_.boundary();
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const polyBoundaryMesh& patches = mesh_.boundaryMesh();
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// Access all faces to grab the zones
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const faceList& allFaces = mesh_.allFaces();
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@ -171,18 +171,18 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// Check the processor patch for which neighbour data exists
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if
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(
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isA<processorFvPatch>(patches[patchI])
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isA<processorPolyPatch>(patches[patchI])
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&& !patchNbrCellToProc_[patchI].empty()
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)
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{
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const processorFvPatch& procPatch =
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refCast<const processorFvPatch>(patches[patchI]);
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const processorPolyPatch& procPatch =
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refCast<const processorPolyPatch>(patches[patchI]);
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// DO ONLY SLAVE SIDE
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if (!procPatch.master())
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{
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// Get patch start
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const label patchStart = patches[patchI].patch().start();
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const label patchStart = patches[patchI].start();
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// Get faceCells
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const labelList& fc = patches[patchI].faceCells();
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@ -208,10 +208,12 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// the existing processor face and added afterwards
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if (ownerProc != neighbourProc)
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{
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Pout<< "Slave: New proc from old proc["
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Pout<< "Slave: New proc from old proc ["
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<< patchFaceI
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<< "]: " << ownerProc << " " << neighbourProc
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<< " face: " << patchStart + patchFaceI
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<< " C: "
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<< mesh_.faceCentres()[patchStart + patchFaceI]
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<< endl;
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// Search algorithm repeated in processor patches.
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@ -401,18 +403,18 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// Check the processor patch for which neighbour data exists
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if
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(
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isA<processorFvPatch>(patches[patchI])
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isA<processorPolyPatch>(patches[patchI])
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&& !patchNbrCellToProc_[patchI].empty()
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)
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{
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const processorFvPatch& procPatch =
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refCast<const processorFvPatch>(patches[patchI]);
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const processorPolyPatch& procPatch =
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refCast<const processorPolyPatch>(patches[patchI]);
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// DO ONLY MASTER SIDE
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if (procPatch.master())
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{
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// Get patch start
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const label patchStart = patches[patchI].patch().start();
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const label patchStart = patches[patchI].start();
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// Get faceCells
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const labelList& fc = patches[patchI].faceCells();
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@ -438,10 +440,13 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// the existing processor face and added afterwards
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if (ownerProc != neighbourProc)
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{
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Pout<< "Master: New proc from old proc["
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Pout<< "Master: New proc from old proc ["
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<< patchFaceI << "]: "
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<< ownerProc << " " << neighbourProc
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<< " face: " << patchStart + patchFaceI << endl;
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<< " face: " << patchStart + patchFaceI
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<< " C: "
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<< mesh_.faceCentres()[patchStart + patchFaceI]
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<< endl;
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// Search algorithm repeated in processor patches.
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// HJ, 11/Apr/2018
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@ -522,13 +527,13 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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procFaceList[procI].size();
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}
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const label patchStart = patches[patchI].patch().start();
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const label patchStart = patches[patchI].start();
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// Do normal patches. Note that processor patches
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// have already been partially done and need special treatment
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if
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(
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isA<processorFvPatch>(patches[patchI])
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isA<processorPolyPatch>(patches[patchI])
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&& !patchNbrCellToProc_[patchI].empty()
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)
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{
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@ -567,12 +572,11 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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}
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}
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}
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else if (isA<cyclicFvPatch>(patches[patchI]))
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else if (isA<cyclicPolyPatch>(patches[patchI]))
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{
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// Cyclic patch special treatment
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const fvPatch& cPatch = patches[patchI];
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const polyPatch& cPatch = patches[patchI];
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const label cycOffset = cPatch.size()/2;
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@ -774,7 +778,6 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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{
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// Normal patch. Add faces to processor where the cell
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// next to the face lives
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const unallocLabelList& fc = patches[patchI].faceCells();
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forAll (fc, patchFaceI)
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@ -962,7 +965,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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curSize = 0;
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// Add faces for this processor boundary
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Pout<< "Proc: " << procI << " Patch: " << nProcPatches << endl;
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for
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(
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SLList<label>::iterator curFacesIter =
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@ -972,7 +975,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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)
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{
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// Add the face
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Pout<< "Adding " << curFacesIter() << endl;
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// Remember to increment the index by one such that the
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// turning index works properly. HJ, 5/Dec/2001
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if (cellToProc_[owner[curFacesIter()]] == procI)
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@ -1020,6 +1023,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// are omitted. For processor patches, set index to -1.
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// At the same time, filter the procPatchSize_ and procPatchStartIndex_
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// lists to exclude zero-size patches
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forAll (procPatchSize_, procI)
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{
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// Make a local copy of old lists
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@ -1050,11 +1054,12 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// processor patch, remove it
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if
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(
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(filterEmptyPatches || isA<processorFvPatch>(patches[patchI]))
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(filterEmptyPatches || isA<processorPolyPatch>(patches[patchI]))
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&& oldPatchSizes[patchI] == 0
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)
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{
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// Patch filtered: do nothing
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Pout<< "Filtered patch " << patchI << endl;
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}
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else
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{
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