Bugfix: reactingParcelFoam/evaporationTest tut hangs in parallel
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01fb221ee3
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3 changed files with 19 additions and 7 deletions
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@ -48,8 +48,6 @@ bool Foam::primitiveMesh::pointInCell(const point& p, label celli) const
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const vectorField& cf = faceCentres();
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const vectorField& Sf = faceAreas();
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bool inCell = true;
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forAll(f, facei)
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{
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label nFace = f[facei];
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@ -59,10 +57,14 @@ bool Foam::primitiveMesh::pointInCell(const point& p, label celli) const
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{
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normal = -normal;
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}
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inCell = inCell && ((normal & proj) <= 0);
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if ((normal & proj) > 0)
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{
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return false;
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}
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}
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return inCell;
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return true;
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}
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@ -37,6 +37,7 @@ inline Foam::scalar Foam::Particle<ParticleType>::lambda
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) const
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{
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const polyMesh& mesh = cloud_.polyMesh_;
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const polyBoundaryMesh& patches = mesh.boundaryMesh();
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bool movingMesh = mesh.moving();
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if (movingMesh)
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@ -46,7 +47,11 @@ inline Foam::scalar Foam::Particle<ParticleType>::lambda
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vector Cf = mesh.faceCentres()[facei];
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// move reference point for wall
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if (!cloud_.internalFace(facei))
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if
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(
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!cloud_.internalFace(facei)
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&& isA<wallPolyPatch>(patches[cloud_.facePatch(facei)])
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)
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{
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const vector& C = mesh.cellCentres()[celli_];
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scalar CCf = mag((C - Cf) & Sf);
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@ -184,13 +189,18 @@ inline Foam::scalar Foam::Particle<ParticleType>::lambda
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) const
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{
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const polyMesh& mesh = cloud_.polyMesh_;
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const polyBoundaryMesh& patches = mesh.boundaryMesh();
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vector Sf = mesh.faceAreas()[facei];
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Sf /= mag(Sf);
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vector Cf = mesh.faceCentres()[facei];
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// move reference point for wall
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if (!cloud_.internalFace(facei))
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if
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(
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!cloud_.internalFace(facei)
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&& isA<wallPolyPatch>(patches[cloud_.facePatch(facei)])
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)
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{
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const vector& C = mesh.cellCentres()[celli_];
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scalar CCf = mag((C - Cf) & Sf);
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