Switched to boolList instead of Packed list

This commit is contained in:
Vuko Vukcevic 2018-01-25 08:25:38 +01:00
parent a94e79eed7
commit 71871935ec

View file

@ -604,7 +604,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
}
}
Pout<< "polyhedralRefinement::setPolyhedralRefinement(...)"
Pout<< "polyhedralRefinement::setPolyhedralRefinement(...)" << nl
<< "Writing centres of edges to split to file " << str.name()
<< endl;
}
@ -998,7 +998,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
// a) All faces of a cell being split
// b) All faces that are being split
// c) Both faces of an edge that is being split
PackedBoolList facesToSplit(mesh_.nFaces(), 0);
boolList facesToSplit(mesh_.nFaces(), false);
// Get edge faces
const labelListList& meshEdgeFaces = mesh_.edgeFaces();
@ -1012,7 +1012,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
forAll(cFaces, i)
{
facesToSplit.set(cFaces[i], 1);
facesToSplit[cFaces[i]] = true;
}
}
}
@ -1022,7 +1022,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
{
if (faceMidPoint[faceI] > -1)
{
facesToSplit.set(faceI, 1);
facesToSplit[faceI] = true;
}
}
@ -1035,7 +1035,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
forAll(eFaces, i)
{
facesToSplit.set(eFaces[i], 1);
facesToSplit[eFaces[i]] = true;
}
}
}
@ -1054,7 +1054,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
forAll(faceMidPoint, faceI)
{
if (faceMidPoint[faceI] > -1 && facesToSplit.get(faceI) == 1)
if (faceMidPoint[faceI] > -1 && facesToSplit[faceI])
{
// Face has not been split.
// Note: although facesToSplit can't be different than 1 here and
@ -1117,7 +1117,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
);
// Transfer dynamic list to a face (ordinary list)
newFace.transfer(faceVerts.shrink());
newFace.transfer(faceVerts);
faceVerts.clear();
if (debug)
@ -1193,7 +1193,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
} // End for all points
// Mark face as handled
facesToSplit.set(faceI, 0);
facesToSplit[faceI] = false;
}
}
@ -1228,7 +1228,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
// splitting and that the face has not been handled yet. The
// second check is necessary since we go through edge faces
// instead of just faces
if (faceMidPoint[faceI] < 0 && facesToSplit.get(faceI) == 1)
if (faceMidPoint[faceI] < 0 && facesToSplit[faceI])
{
// This is unsplit face that has not been handled
@ -1314,7 +1314,8 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
modifyFace(ref, faceI, newFace, own, nei);
// Mark face as handled
facesToSplit.set(faceI, 0);
facesToSplit[faceI] = false;
}// End if unsplit, unhandled face
} // End for all edge faces
} // End if edge has been cut
@ -1335,7 +1336,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
{
// All remaining unnaffected faces are the ones whose owner/neighbour
// changed
if (facesToSplit.get(faceI) == 1)
if (facesToSplit[faceI])
{
// Get the face
const face& f = meshFaces[faceI];
@ -1360,7 +1361,7 @@ void Foam::polyhedralRefinement::setPolyhedralRefinement
modifyFace(ref, faceI, f, own, nei);
// Mark face as handled
facesToSplit.set(faceI, 0);
facesToSplit[faceI] = false;
}
}
@ -2172,7 +2173,7 @@ void Foam::polyhedralRefinement::setNewFaceNeighbours
if (mesh_.isInternalFace(faceI))
{
// Get nachor cell for this anchor point on neighbour side
// Get anchor cell for this anchor point on neighbour side
nei = getAnchorCell
(
cellAnchorPoints,
@ -3973,8 +3974,10 @@ void Foam::polyhedralRefinement::updateMesh(const mapPolyMesh& map)
}
else
{
// Map the "old" level (updated in setRefinement)
newCellLevel[newCellI] = cellLevel_[oldCellI];
// New level is the level of old (master) cell incremented by one.
// Note: the cellLevel is actually updated in setRefinement(), but
// we can't use it since we may have additional topology changes
newCellLevel[newCellI] = cellLevel_[oldCellI] + 1;
}
}
@ -4002,8 +4005,8 @@ void Foam::polyhedralRefinement::updateMesh(const mapPolyMesh& map)
}
else
{
// Map the "old" level (updated in setRefinement)
newPointLevel[newPointI] = pointLevel_[oldPointI];
// New level is the level of old
newPointLevel[newPointI] = pointLevel_[oldPointI] + 1;
}
}