Bugfix: corrected velocity transformation
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@ -74,7 +74,7 @@ Foam::solidBodyMotionFunctions::noMotion::transformation() const
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Foam::septernion
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Foam::solidBodyMotionFunctions::noMotion::velocity() const
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{
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return septernion(vector::zero, quaternion::zero);
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return septernion(vector::zero, quaternion::I)/time_.deltaT().value();
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}
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