Generalisation of polyRef::getAnchorLevel
The function now returns the correct anchor level for arbitrary polygonal faces, i.e. there is no assumption that the face comes from possibly spit hex cell.
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cc19e8e421
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2 changed files with 95 additions and 42 deletions
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@ -753,41 +753,78 @@ Foam::label Foam::polyRef::findLevel
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}
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// Gets cell level such that the face has four points <= level.
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// Get cell level such that the face has the most points that are <= level (at
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// least three points)
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Foam::label Foam::polyRef::getAnchorLevel(const label faceI) const
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{
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const face& f = mesh_.faces()[faceI];
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if (f.size() <= 4)
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// Get number of points in this face
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const label nPoints = f.size();
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// Get unique levels that can be found in this face
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labelHashSet uniqueLevels(nPoints);
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forAll(f, fp)
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{
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return pointLevel_[f[findMaxLevel(f)]];
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uniqueLevels.insert(pointLevel_[f[fp]]);
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}
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else
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// Get sorted levels (in increasing order)
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const labelList allLevels = uniqueLevels.sortedToc();
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// Count number of points per level
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labelList nPointsPerLevel(allLevels.size(), 0);
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// Loop through all points
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forAll(f, fp)
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{
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label ownLevel = cellLevel_[mesh_.faceOwner()[faceI]];
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const label curPointLevel = pointLevel_[f[fp]];
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if (countAnchors(f, ownLevel) == 4)
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// Loop through all levels
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forAll(allLevels, levelI)
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{
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return ownLevel;
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}
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else if (countAnchors(f, ownLevel+1) == 4)
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{
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return ownLevel+1;
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}
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else
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{
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//FatalErrorIn("polyRef::getAnchorLevel(const label) const")
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// << "face:" << faceI
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// << " centre:" << mesh_.faceCentres()[faceI]
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// << " verts:" << f
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// << " point levels:" << IndirectList<label>(pointLevel_, f)()
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// << " own:" << mesh_.faceOwner()[faceI]
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// << " ownLevel:" << cellLevel_[mesh_.faceOwner()[faceI]]
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// << abort(FatalError);
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// Get current level
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const label curLevel = allLevels[levelI];
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return -1;
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if (curPointLevel == curLevel)
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{
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// Note: storing nPoints per level based on list index, not
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// actual level
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++nPointsPerLevel[levelI];
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break;
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}
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}
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}
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Info<< "nPointsPerLevel: " << nPointsPerLevel << endl;
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// Find level with maximum number of points
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const label maxLevelI = findMax(nPointsPerLevel);
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// Check whether there are at least three points with the level <= of this
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// level with maximum number of occurences
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label nPointsBelow = 0;
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for (label belowLevelI = 0; belowLevelI <= maxLevelI; ++belowLevelI)
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{
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nPointsBelow += nPointsPerLevel[belowLevelI];
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}
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if (nPointsBelow < 3)
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{
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// For some reason, the minimum requirement that at least three points
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// have level below the anchor level is not met
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WarningIn("label polyRef::getAnchorLevel(const label faceI) const")
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<< "Found less than three points below an anchor level."
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<< nl
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<< "Face: " << faceI
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<< ", anchor level: " << allLevels[maxLevelI]
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<< ", n points below level: " << nPointsBelow
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<< ", n total points of this face: " << nPoints
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<< endl;
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}
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return allLevels[maxLevelI];
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}
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@ -3017,6 +3054,9 @@ Foam::labelListList Foam::polyRef::setRefinement
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<< endl;
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}
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// Get necessary mesh data
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const faceList& meshFaces = mesh_.faces();
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const cellList& meshCells = mesh_.cells();
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// Mid point per refined cell.
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// -1 : not refined
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@ -3027,7 +3067,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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{
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label cellI = cellLabels[i];
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label anchorPointI = mesh_.faces()[mesh_.cells()[cellI][0]][0];
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label anchorPointI = meshFaces[meshCells[cellI][0]][0];
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cellMidPoint[cellI] = meshMod.setAction
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(
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@ -3078,6 +3118,10 @@ Foam::labelListList Foam::polyRef::setRefinement
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// Unrefined edges are ones between cellLevel or lower points.
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// If any cell using this edge gets split then the edge needs to be split.
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// Get necessary mesh data
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const labelListList& meshCellEdges = mesh_.cellEdges();
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const edgeList& meshEdges = mesh_.edges();
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// -1 : no need to split edge
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// >=0 : label of introduced mid point
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labelList edgeMidPoint(mesh_.nEdges(), -1);
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@ -3087,13 +3131,13 @@ Foam::labelListList Foam::polyRef::setRefinement
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{
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if (cellMidPoint[cellI] >= 0)
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{
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const labelList& cEdges = mesh_.cellEdges()[cellI];
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const labelList& cEdges = meshCellEdges[cellI];
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forAll(cEdges, i)
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{
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label edgeI = cEdges[i];
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const edge& e = mesh_.edges()[edgeI];
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const edge& e = meshEdges[edgeI];
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if
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(
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@ -3122,6 +3166,9 @@ Foam::labelListList Foam::polyRef::setRefinement
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// Introduce edge points
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// ~~~~~~~~~~~~~~~~~~~~~
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// Get necessary mesh data
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const pointField& meshPoints = mesh_.points();
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{
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// Phase 1: calculate midpoints and sync.
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// This needs doing for if people do not write binary and we slowly
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@ -3134,9 +3181,10 @@ Foam::labelListList Foam::polyRef::setRefinement
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if (edgeMidPoint[edgeI] >= 0)
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{
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// Edge marked to be split.
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edgeMids[edgeI] = mesh_.edges()[edgeI].centre(mesh_.points());
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edgeMids[edgeI] = meshEdges[edgeI].centre(meshPoints);
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}
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}
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syncTools::syncEdgeList
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(
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mesh_,
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@ -3155,7 +3203,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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// Edge marked to be split. Replace edgeMidPoint with actual
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// point label.
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const edge& e = mesh_.edges()[edgeI];
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const edge& e = meshEdges[edgeI];
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edgeMidPoint[edgeI] = meshMod.setAction
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(
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@ -3168,6 +3216,8 @@ Foam::labelListList Foam::polyRef::setRefinement
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)
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);
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// Update level: take maximum of the two points in the original
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// edge and increment
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newPointLevel(edgeMidPoint[edgeI]) =
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max
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(
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@ -3187,9 +3237,9 @@ Foam::labelListList Foam::polyRef::setRefinement
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{
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if (edgeMidPoint[edgeI] >= 0)
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{
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const edge& e = mesh_.edges()[edgeI];
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const edge& e = meshEdges[edgeI];
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meshTools::writeOBJ(str, e.centre(mesh_.points()));
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meshTools::writeOBJ(str, e.centre(meshPoints));
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}
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}
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@ -3342,7 +3392,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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// Face marked to be split. Replace faceMidPoint with actual
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// point label.
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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faceMidPoint[faceI] = meshMod.setAction
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(
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@ -3552,7 +3602,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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{
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if (cellMidPoint[cellI] >= 0)
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{
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const cell& cFaces = mesh_.cells()[cellI];
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const cell& cFaces = meshCells[cellI];
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forAll(cFaces, i)
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{
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@ -3600,7 +3650,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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// (affectedFace - is impossible since this is first change but
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// just for completeness)
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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// Has original faceI been used (three faces added, original gets
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// modified)
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@ -3747,7 +3797,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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{
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// Unsplit face. Add edge splits to face.
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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const labelList& fEdges = mesh_.faceEdges()[faceI];
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dynamicLabelList newFaceVerts(f.size());
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@ -3842,7 +3892,7 @@ Foam::labelListList Foam::polyRef::setRefinement
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{
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if (affectedFace.get(faceI) == 1)
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{
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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// The point with the lowest level should be an anchor
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// point of the neighbouring cells.
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@ -4410,6 +4460,9 @@ void Foam::polyRef::checkMesh() const
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// Check face areas.
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// ~~~~~~~~~~~~~~~~~
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// Get necessary mesh data
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const faceList& meshFaces = mesh_.faces();
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{
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scalarField neiFaceAreas(mesh_.nFaces()-mesh_.nInternalFaces());
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forAll(neiFaceAreas, i)
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@ -4428,7 +4481,7 @@ void Foam::polyRef::checkMesh() const
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if (mag(magArea - neiFaceAreas[i]) > smallDim)
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{
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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label patchI = mesh_.boundaryMesh().whichPatch(faceI);
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FatalErrorIn("polyRef::checkMesh()")
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@ -4455,7 +4508,7 @@ void Foam::polyRef::checkMesh() const
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forAll(nVerts, i)
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{
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nVerts[i] = mesh_.faces()[i+mesh_.nInternalFaces()].size();
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nVerts[i] = meshFaces[i+mesh_.nInternalFaces()].size();
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}
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// Replace data on coupled patches with their neighbour ones.
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@ -4465,7 +4518,7 @@ void Foam::polyRef::checkMesh() const
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{
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label faceI = i+mesh_.nInternalFaces();
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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if (f.size() != nVerts[i])
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{
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@ -4497,7 +4550,7 @@ void Foam::polyRef::checkMesh() const
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{
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label faceI = i+mesh_.nInternalFaces();
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const point& fc = mesh_.faceCentres()[faceI];
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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const vector anchorVec(mesh_.points()[f[0]] - fc);
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anchorPoints[i] = anchorVec;
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@ -4512,7 +4565,7 @@ void Foam::polyRef::checkMesh() const
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{
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label faceI = i+mesh_.nInternalFaces();
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const point& fc = mesh_.faceCentres()[faceI];
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const face& f = mesh_.faces()[faceI];
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const face& f = meshFaces[faceI];
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const vector anchorVec(mesh_.points()[f[0]] - fc);
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if (mag(anchorVec - anchorPoints[i]) > smallDim)
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@ -383,8 +383,8 @@ public:
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// Refinement
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//- Gets level such that the face has n points <= level, where n is
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// the number of points (or edges) for a face.
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// Get cell level such that the face has the most points that are
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// <= level (at least three points)
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label getAnchorLevel(const label faceI) const;
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//- Helper: get points of a cell without using cellPoints addressing
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