Simplified form of dynamic mesh in load balancing
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@ -128,16 +128,6 @@ bool immersedBoundaryDynamicRefineSolidBodyMotionFvMesh::update()
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hasChanged = loadBalance(refinementDict());
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hasChanged = loadBalance(refinementDict());
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}
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}
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// If the background mesh has not changed, execute dummy mesh sync
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// and mesh motion to re-calculate immersed boundary parameters,
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// since the immersed boundary has been moved
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// HJ, 17/May/2018
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if (!hasChanged)
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{
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fvMesh::syncUpdateMesh();
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}
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// Execute dummy mesh motion for the background mesh
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// Execute dummy mesh motion for the background mesh
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const pointField oldPoints = allPoints();
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const pointField oldPoints = allPoints();
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fvMesh::movePoints(oldPoints);
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fvMesh::movePoints(oldPoints);
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