Bugfix on creating PrimitivePatch::meshPointsPtr_
We must not enforce the order of points on processor patches when collecting patch points from faces because this occasionally causes ordering errors on two sides (e.g. in DLB).
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1 changed files with 9 additions and 34 deletions
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@ -73,53 +73,28 @@ calcMeshData() const
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// number of faces in the patch
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Map<label> markedPoints(4*this->size());
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// Important:
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// ~~~~~~~~~~
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// In <= 1.5 the meshPoints would be in increasing order but this gives
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// problems in processor point synchronisation where we have to find out
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// how the opposite side would have allocated points.
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// Note:
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// ~~~~~
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// This is all garbage. All -ext versions will preserve strong ordering
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// HJ, 17/Aug/2010
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//- 1.5 code:
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// If the point is used, set the mark to 1
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// how the opposite side would have allocated points. We'll use unsorted
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// version to avoid certain ordering problems
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dynamicLabelList meshPoints(2*this->size());
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forAll(*this, facei)
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{
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const Face& curPoints = this->operator[](facei);
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forAll(curPoints, pointi)
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{
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markedPoints.insert(curPoints[pointi], -1);
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if (markedPoints.insert(curPoints[pointi], meshPoints.size()))
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{
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meshPoints.append(curPoints[pointi]);
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}
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}
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}
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// Create the storage and store the meshPoints. Mesh points are
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// the ones marked by the usage loop above
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meshPointsPtr_ = new labelList(markedPoints.toc());
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labelList& pointPatch = *meshPointsPtr_;
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// Sort the list to preserve compatibility with the old ordering
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sort(pointPatch);
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// For every point in map give it its label in mesh points
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forAll(pointPatch, pointi)
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{
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markedPoints.find(pointPatch[pointi])() = pointi;
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}
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forAll(*this, faceI)
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{
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const Face& curPoints = this->operator[](faceI);
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forAll (curPoints, pointI)
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{
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markedPoints.insert(curPoints[pointI], -1);
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}
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}
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// Transfer to straight list (reuses storage)
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meshPointsPtr_ = new labelList(meshPoints, true);
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// Create local faces. Note that we start off from copy of original face
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// list (even though vertices are overwritten below). This is done so
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