Consistent velocity reconstruction with moving meshes. Vuko Vukcevic
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commit
52072b3296
1 changed files with 7 additions and 7 deletions
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@ -1019,12 +1019,19 @@ void Foam::solutionControl::reconstructTransientVelocity
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const volScalarField& p
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const volScalarField& p
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) const
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) const
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{
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{
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// If the mesh is moving, flux needs to be relative before boundary
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// conditions for velocity are corrected. VV and IG, 4/Jan/2016.
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fvc::makeRelative(phi, U);
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// Reconstruct the velocity using all the components from original equation
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// Reconstruct the velocity using all the components from original equation
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U = 1.0/(1.0/rAU + ddtUEqn.A())*
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U = 1.0/(1.0/rAU + ddtUEqn.A())*
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(
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(
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U/rAU + ddtUEqn.H() - fvc::grad(p)
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U/rAU + ddtUEqn.H() - fvc::grad(p)
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);
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);
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// Correct boundary conditions with relative flux
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U.correctBoundaryConditions();
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// Get name and the corresponding index
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// Get name and the corresponding index
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const word& UName = U.name();
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const word& UName = U.name();
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const label i = indices_[UName];
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const label i = indices_[UName];
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@ -1067,13 +1074,6 @@ void Foam::solutionControl::reconstructTransientVelocity
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// Now that the normal component is zero, add the normal component from
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// Now that the normal component is zero, add the normal component from
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// conservative flux
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// conservative flux
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faceU += phi*rSf;
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faceU += phi*rSf;
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// If the mesh is moving, flux needs to be relative before boundary
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// conditions for velocity are corrected. VV and IG, 4/Jan/2016.
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fvc::makeRelative(phi, U);
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// Correct boundary conditions with relative flux
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U.correctBoundaryConditions();
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}
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}
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