Bugfix: Windows now compiles surfaceCoarsen Author: Vanja Skuric
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7 changed files with 7 additions and 7 deletions
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@ -1,5 +1,5 @@
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bunnylod/progmesh.C
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bunnylod/progmesh.C
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bunnylod/vector.C
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bunnylod/vectorb.C
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surfaceCoarsen.C
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surfaceCoarsen.C
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EXE = $(FOAM_APPBIN)/surfaceCoarsen
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EXE = $(FOAM_APPBIN)/surfaceCoarsen
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#include <GL/gl.h>
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#include <GL/gl.h>
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#pragma warning(disable : 4244)
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#pragma warning(disable : 4244)
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#include "vector.h"
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#include "vectorb.h"
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#include "font.h"
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#include "font.h"
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#include "progmesh.h"
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#include "progmesh.h"
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#include "rabdata.h"
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#include "rabdata.h"
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#include <assert.h>
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#include <assert.h>
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//#include <windows.h>
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//#include <windows.h>
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#include "vector.h"
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#include "vectorb.h"
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#include "list.h"
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#include "listb.h"
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#include "progmesh.h"
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#include "progmesh.h"
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#define min(x,y) (((x) <= (y)) ? (x) : (y))
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#define min(x,y) (((x) <= (y)) ? (x) : (y))
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@ -18,8 +18,8 @@
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#ifndef PROGRESSIVE_MESH_H
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#ifndef PROGRESSIVE_MESH_H
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#define PROGRESSIVE_MESH_H
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#define PROGRESSIVE_MESH_H
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#include "vector.h"
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#include "vectorb.h"
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#include "list.h"
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#include "listb.h"
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class tridata {
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class tridata {
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public:
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public:
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@ -3,7 +3,7 @@
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#include <math.h>
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#include <math.h>
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#include <assert.h>
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#include <assert.h>
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#include "vector.h"
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#include "vectorb.h"
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float sqr(float a) {return a*a;}
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float sqr(float a) {return a*a;}
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