Changed checking UList from direct memory access to .empty()
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8d34057e52
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1 changed files with 3 additions and 3 deletions
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@ -52,7 +52,7 @@ void Foam::cuttingPlane::calcCutCells
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const edgeList& edges = mesh.edges();
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label listSize = cellEdges.size();
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if (&cellIdLabels)
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if (!cellIdLabels.empty())
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{
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listSize = cellIdLabels.size();
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}
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@ -65,7 +65,7 @@ void Foam::cuttingPlane::calcCutCells
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for (label listI = 0; listI < listSize; ++listI)
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{
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label cellI = listI;
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if (&cellIdLabels)
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if (!cellIdLabels.empty())
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{
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cellI = cellIdLabels[listI];
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}
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@ -402,7 +402,7 @@ void Foam::cuttingPlane::remapFaces
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)
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{
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// recalculate the cells cut
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if (&faceMap && faceMap.size())
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if (!faceMap.empty())
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{
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MeshStorage::remapFaces(faceMap);
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