diff --git a/tutorials/immersedBoundary/refiningMovingCylinderInChannelIco/constant/dynamicMeshDict b/tutorials/immersedBoundary/refiningMovingCylinderInChannelIco/constant/dynamicMeshDict index 7d5712f7b..9f9bd340c 100644 --- a/tutorials/immersedBoundary/refiningMovingCylinderInChannelIco/constant/dynamicMeshDict +++ b/tutorials/immersedBoundary/refiningMovingCylinderInChannelIco/constant/dynamicMeshDict @@ -80,6 +80,9 @@ immersedBoundaryDynamicRefineSolidBodyMotionFvMeshCoeffs // Whether to use edge based consistency check. Needed when one allows more // than 2 refinement levels (automatically switched on) edgeBasedConsistency true; + + // Activate load balance + loadBalance yes; } diff --git a/tutorials/immersedBoundary/refiningMovingCylinderInChannelTurbulent/constant/dynamicMeshDict b/tutorials/immersedBoundary/refiningMovingCylinderInChannelTurbulent/constant/dynamicMeshDict index 7d5712f7b..9f9bd340c 100644 --- a/tutorials/immersedBoundary/refiningMovingCylinderInChannelTurbulent/constant/dynamicMeshDict +++ b/tutorials/immersedBoundary/refiningMovingCylinderInChannelTurbulent/constant/dynamicMeshDict @@ -80,6 +80,9 @@ immersedBoundaryDynamicRefineSolidBodyMotionFvMeshCoeffs // Whether to use edge based consistency check. Needed when one allows more // than 2 refinement levels (automatically switched on) edgeBasedConsistency true; + + // Activate load balance + loadBalance yes; }