Matrix syntax fixes
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92e0e64f01
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3ce605626a
2 changed files with 19 additions and 29 deletions
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@ -25,9 +25,7 @@ License
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Class
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EigenSolver
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Description
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\*----------------------------------------------------------------------------*/
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\*---------------------------------------------------------------------------*/
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#include "EigenSolver.H"
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@ -37,19 +35,8 @@ Description
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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template<class T>
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void Foam::EigenSolver<T>::checkMatrix(const Matrix<T>& mtx) const
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void Foam::EigenSolver<T>::checkMatrix(const SquareMatrix<T>& mtx) const
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{
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// Check shape
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if (mtx.m() != mtx.n())
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{
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FatalErrorIn
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(
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"void EigenSolver<T>::checkMatrix(const Matrix<T>& m) const"
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) << "Matrix is not square, cannot calculate eigen-values. "
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<< "M = " << mtx.m() << " N = " << mtx.n()
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<< abort(FatalError);
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}
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// Check symmetry
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T assymetry = pTraits<T>::zero;
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@ -65,7 +52,7 @@ void Foam::EigenSolver<T>::checkMatrix(const Matrix<T>& mtx) const
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{
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FatalErrorIn
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(
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"void EigenSolver<T>::checkMatrix(const Matrix<T>& m) const"
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"void EigenSolver<T>::checkMatrix(const SquareMatrix<T>& m) const"
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) << "Matrix is not symmetric. Assymetry = " << assymetry
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<< abort(FatalError);
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}
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@ -73,15 +60,15 @@ void Foam::EigenSolver<T>::checkMatrix(const Matrix<T>& mtx) const
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template<class T>
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void Foam::EigenSolver<T>::factorise(const Matrix<T>& mtx)
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void Foam::EigenSolver<T>::factorise(const SquareMatrix<T>& mtx)
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{
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// Copy the original matrix into scratch space
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Matrix<T> a = mtx;
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SquareMatrix<T> a = mtx;
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label n = a.m();
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// Create and initialise the matrix to hold eigen-vectors in columns
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Matrix<T> v(n, n, pTraits<T>::zero);
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SquareMatrix<T> v(n, pTraits<T>::zero);
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for (label ip = 0; ip < n; ip++)
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{
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@ -230,7 +217,10 @@ void Foam::EigenSolver<T>::factorise(const Matrix<T>& mtx)
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} // End of main iteration loop
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FatalErrorIn("void Foam::EigenSolver<T>::factorise(const Matrix<T>& mtx)")
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FatalErrorIn
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(
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"void EigenSolver<T>::factorise(const SquareMatrix<T>& mtx)"
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)
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<< "Maximum number of iterations exceeded"
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<< abort(FatalError);
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}
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@ -239,7 +229,7 @@ void Foam::EigenSolver<T>::factorise(const Matrix<T>& mtx)
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template<class T>
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inline void Foam::EigenSolver<T>::rotate
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(
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Matrix<T>& a,
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SquareMatrix<T>& a,
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const T s,
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const T tau,
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const label i,
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@ -260,7 +250,7 @@ inline void Foam::EigenSolver<T>::rotate
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// Construct from components
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template<class T>
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Foam::EigenSolver<T>::EigenSolver(const Matrix<T>& mtx)
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Foam::EigenSolver<T>::EigenSolver(const SquareMatrix<T>& mtx)
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:
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values_(mtx.m(), pTraits<T>::zero),
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vectors_(mtx.m())
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@ -36,7 +36,7 @@ SourceFiles
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#ifndef EigenSolver_H
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#define EigenSolver_H
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#include "Matrix.H"
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#include "SquareMatrix.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -71,15 +71,15 @@ class EigenSolver
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//- Check matrix for shape and symmetry
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void checkMatrix(const Matrix<T>& mtx) const;
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void checkMatrix(const SquareMatrix<T>& mtx) const;
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//- Factorise into eigen-values and eigen-vectors
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void factorise(const Matrix<T>& mtx);
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void factorise(const SquareMatrix<T>& mtx);
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//- Rotate the matrix
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inline void rotate
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(
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Matrix<T>& a,
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SquareMatrix<T>& a,
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const T s,
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const T tau,
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const label i,
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@ -97,7 +97,7 @@ public:
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// Constructors
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//- Construct from matrix
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EigenSolver(const Matrix<T>& mtx);
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EigenSolver(const SquareMatrix<T>& mtx);
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// Destructor - default
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