Copied hexRef8 to polyRef

This commit is contained in:
Vuko Vukcevic 2017-08-17 15:28:12 +02:00
parent 94a6a9c746
commit 0ad13a0817
3 changed files with 5939 additions and 0 deletions

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@ -60,6 +60,7 @@ $(directActions)/addPatchCellLayer.C
$(directActions)/edgeCollapser.C $(directActions)/edgeCollapser.C
$(directActions)/faceCollapser.C $(directActions)/faceCollapser.C
$(directActions)/hexRef8.C $(directActions)/hexRef8.C
$(directActions)/polyRef.C
$(directActions)/removeCells.C $(directActions)/removeCells.C
$(directActions)/removeFaces.C $(directActions)/removeFaces.C
$(directActions)/removePoints.C $(directActions)/removePoints.C

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@ -0,0 +1,542 @@
/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.0
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
-------------------------------------------------------------------------------
License
This file is part of foam-extend.
foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::polyRef
Description
Refinement of (split) hexes using directTopoChange.
SourceFiles
polyRef.C
\*---------------------------------------------------------------------------*/
#ifndef polyRef_H
#define polyRef_H
#include "labelIOList.H"
#include "face.H"
#include "HashSet.H"
#include "DynamicList.H"
#include "primitivePatch.H"
#include "removeFaces.H"
#include "refinementHistory.H"
#include "PackedList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class polyMesh;
class polyPatch;
class directTopoChange;
class mapPolyMesh;
class mapDistributePolyMesh;
/*---------------------------------------------------------------------------*\
Class polyRef Declaration
\*---------------------------------------------------------------------------*/
class polyRef
{
// Private data
//- Reference to underlying mesh.
const polyMesh& mesh_;
//- Per cell the refinement level
labelIOList cellLevel_;
//- Per point the refinement level
labelIOList pointLevel_;
//- Typical edge length between unrefined points
const scalar level0Edge_;
//- Refinement history
refinementHistory history_;
//- Face remover engine
removeFaces faceRemover_;
//- Level of saved points
Map<label> savedPointLevel_;
//- Level of saved cells
Map<label> savedCellLevel_;
// Private Member Functions
//- Reorder according to map.
static void reorder
(
const labelList& map,
const label len,
const label null,
labelList& elems
);
//- Get patch and zone info
void getFaceInfo
(
const label faceI,
label& patchID,
label& zoneID,
label& zoneFlip
) const;
//- Adds a face on top of existing faceI. Reverses if nessecary.
label addFace
(
directTopoChange& meshMod,
const label faceI,
const face& newFace,
const label own,
const label nei
) const;
//- Adds internal face from point. No checks on reversal.
label addInternalFace
(
directTopoChange& meshMod,
const label meshFaceI,
const label meshPointI,
const face& newFace,
const label own,
const label nei
) const;
//- Modifies existing faceI for either new owner/neighbour or new face
// points. Reverses if nessecary.
void modFace
(
directTopoChange& meshMod,
const label faceI,
const face& newFace,
const label own,
const label nei
) const;
scalar getLevel0EdgeLength() const;
//- Get cell added to point of cellI (if any)
label getAnchorCell
(
const labelListList& cellAnchorPoints,
const labelListList& cellAddedCells,
const label cellI,
const label faceI,
const label pointI
) const;
//- Get new owner and neighbour (in unspecified order) of pointI
// on faceI.
void getFaceNeighbours
(
const labelListList& cellAnchorPoints,
const labelListList& cellAddedCells,
const label faceI,
const label pointI,
label& own,
label& nei
) const;
//- Get index of minimum pointlevel.
label findMinLevel(const labelList& f) const;
//- Get maximum pointlevel.
label findMaxLevel(const labelList& f) const;
//- Count number of vertices <= anchorLevel
label countAnchors(const labelList&, const label) const;
//- Find index of point with wantedLevel, starting from fp.
label findLevel
(
const face& f,
const label startFp,
const bool searchForward,
const label wantedLevel
) const;
////- Print levels of list of points.
//void printLevels(Ostream&, const labelList&) const;
//- debug:check orientation of added internal face
static void checkInternalOrientation
(
directTopoChange& meshMod,
const label cellI,
const label faceI,
const point& ownPt,
const point& neiPt,
const face& newFace
);
//- debug:check orientation of new boundary face
static void checkBoundaryOrientation
(
directTopoChange& meshMod,
const label cellI,
const label faceI,
const point& ownPt,
const point& boundaryPt,
const face& newFace
);
//- If p0 and p1 are existing vertices check if edge is split and insert
// splitPoint.
void insertEdgeSplit
(
const labelList& edgeMidPoint,
const label p0,
const label p1,
dynamicLabelList& verts
) const;
//- Store in maps correspondence from midpoint to anchors and faces.
label storeMidPointInfo
(
const labelListList& cellAnchorPoints,
const labelListList& cellAddedCells,
const labelList& cellMidPoint,
const labelList& edgeMidPoint,
const label cellI,
const label faceI,
const bool faceOrder,
const label midPointI,
const label anchorPointI,
const label faceMidPointI,
Map<edge>& midPointToAnchors,
Map<edge>& midPointToFaceMids,
directTopoChange& meshMod
) const;
//- Create all internal faces from an unsplit face.
void createInternalFromSplitFace
(
const labelListList& cellAnchorPoints,
const labelListList& cellAddedCells,
const labelList& cellMidPoint,
const labelList& faceMidPoint,
const labelList& edgeMidPoint,
const label cellI,
const label faceI,
Map<edge>& midPointToAnchors,
Map<edge>& midPointToFaceMids,
directTopoChange& meshMod,
label& nFacesAdded
) const;
//- Create all internal faces to split cellI into 8.
void createInternalFaces
(
const labelListList& cellAnchorPoints,
const labelListList& cellAddedCells,
const labelList& cellMidPoint,
const labelList& faceMidPoint,
const labelList& faceAnchorLevel,
const labelList& edgeMidPoint,
const label cellI,
directTopoChange& meshMod
) const;
//- Store vertices from startFp upto face split point.
// Used when splitting face into 4.
void walkFaceToMid
(
const labelList& edgeMidPoint,
const label cLevel,
const label faceI,
const label startFp,
dynamicLabelList& faceVerts
) const;
//- Same as walkFaceToMid but now walk back.
void walkFaceFromMid
(
const labelList& edgeMidPoint,
const label cLevel,
const label faceI,
const label startFp,
dynamicLabelList& faceVerts
) const;
//- Updates refineCell so consistent 2:1 refinement. Returns local
// number of cells changed.
label faceConsistentRefinement
(
const bool maxSet,
PackedList<1>& refineCell
) const;
//- Check wanted refinement for 2:1 consistency
void checkWantedRefinementLevels(const labelList&) const;
//- Disallow default bitwise copy construct
polyRef(const polyRef&);
//- Disallow default bitwise assignment
void operator=(const polyRef&);
public:
//- Runtime type information
ClassName("polyRef");
// Constructors
//- Construct from mesh, read_if_present refinement data
// (from write below)
polyRef(const polyMesh& mesh);
//- Construct from mesh and un/refinement data.
polyRef
(
const polyMesh& mesh,
const labelList& cellLevel,
const labelList& pointLevel,
const refinementHistory& history
);
//- Construct from mesh and refinement data.
polyRef
(
const polyMesh& mesh,
const labelList& cellLevel,
const labelList& pointLevel
);
// Member Functions
// Access
const labelIOList& cellLevel() const
{
return cellLevel_;
}
const labelIOList& pointLevel() const
{
return pointLevel_;
}
const refinementHistory& history() const
{
return history_;
}
//- Typical edge length between unrefined points
scalar level0EdgeLength() const
{
return level0Edge_;
}
// Refinement
//- Gets level such that the face has four points <= level.
label getAnchorLevel(const label faceI) const;
//- Given valid mesh and current cell level and proposed
// cells to refine calculate any clashes (due to 2:1) and return
// ok list of cells to refine.
// Either adds cells to refine to set (maxSet = true) or
// removes cells to refine (maxSet = false)
//- Helper:get points of a cell without using cellPoints addressing
labelList cellPoints(const label cellI) const;
//- Given valid mesh and current cell level and proposed
// cells to refine calculate any clashes (due to 2:1) and return
// ok list of cells to refine.
// Either adds cells to refine to set (maxSet = true) or
// removes cells to refine (maxSet = false)
labelList consistentRefinement
(
const labelList& cellsToRefine,
const bool maxSet
) const;
//- Like consistentRefinement but slower:
// - specify number of cells between consecutive refinement levels
// (consistentRefinement equivalent to 1)
// - specify max level difference between point-connected cells.
// (-1 to disable) Note that with normal 2:1 limitation
// (maxFaceDiff=1) there can be 8:1 size difference across point
// connected cells so maxPointDiff allows you to make that less.
// cellsToRefine : cells we're thinking about refining. It will
// extend this set. All refinement levels will be
// at least maxFaceDiff layers thick.
// facesToCheck : additional faces where to implement the
// maxFaceDiff thickness (usually only boundary
// faces)
labelList consistentSlowRefinement
(
const label maxFaceDiff,
const labelList& cellsToRefine,
const labelList& facesToCheck,
const label maxPointDiff,
const labelList& pointsToCheck
) const;
//- Like consistentSlowRefinement but uses different meshWave
// (proper distance instead of toplogical count). No point checks
// yet.
labelList consistentSlowRefinement2
(
const label maxFaceDiff,
const labelList& cellsToRefine,
const labelList& facesToCheck
) const;
//- Insert refinement. All selected cells will be split into 8.
// Returns per element in cells the 8 cells they were split into.
// Guarantees that the 0th element is the original cell label.
// Mapping:
// -split cells: 7 new ones get added from original
// -split faces: original gets modified; 3 new ones get added
// from original
// -added internal faces: added from original cell face(if
// that was internal) or created out-of-nothing (so will not
// get mapped!). Note: could make this inflate from point but
// that will allocate interpolation.
// -points added to split edge: added from edge start()
// -midpoints added: added from cellPoints[0].
labelListList setRefinement
(
const labelList& cells,
directTopoChange&
);
//- Update local numbering for changed mesh.
void updateMesh(const mapPolyMesh&);
// Restoring : is where other processes delete and reinsert data.
// These callbacks allow this to restore the cellLevel
// and pointLevel for reintroduced points.
// Is not related to undoing my refinement
//- Signal points/face/cells for which to store data
void storeData
(
const labelList& pointsToStore,
const labelList& facesToStore,
const labelList& cellsToStore
);
//- Update local numbering + undo
// Data to restore given as new pointlabel + stored pointlabel
// (i.e. what was in pointsToStore)
void updateMesh
(
const mapPolyMesh&,
const Map<label>& pointsToRestore,
const Map<label>& facesToRestore,
const Map<label>& cellsToRestore
);
//- Update local numbering for subsetted mesh.
// Gets new-to-old maps. Not compatible with unrefinement.
void subset
(
const labelList& pointMap,
const labelList& faceMap,
const labelList& cellMap
);
//- Update local numbering for mesh redistribution
void distribute(const mapDistributePolyMesh&);
//- Debug: Check coupled mesh for correctness
void checkMesh() const;
//- Debug: Check 2:1 consistency across faces.
// maxPointDiff==-1 : only check 2:1 across faces
// maxPointDiff!=-1 : check point-connected cells.
void checkRefinementLevels
(
const label maxPointDiff,
const labelList& pointsToCheck
) const;
// Unrefinement (undoing refinement, not arbitrary coarsening)
//- Return the points at the centre of top-level split cells
// that can be unsplit.
labelList getSplitPoints() const;
//- Given proposed
// splitPoints to unrefine according to calculate any clashes
// (due to 2:1) and return ok list of points to unrefine.
// Either adds points to refine to set (maxSet = true) or
// removes points to refine (maxSet = false)
labelList consistentUnrefinement
(
const labelList& pointsToUnrefine,
const bool maxSet
) const;
//- Remove some refinement. Needs to be supplied output of
// consistentUnrefinement. Only call if undoable set.
// All 8 pointCells of a split point will be combined into
// the lowest numbered cell of those 8.
void setUnrefinement
(
const labelList& splitPointLabels,
directTopoChange&
);
// Write
// Set instance for mesh files
void setInstance(const fileName& inst);
//- Force writing refinement+history to polyMesh directory.
bool write() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //