Work-around for strange floating point exception; probably optimisation failure
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1 changed files with 8 additions and 4 deletions
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@ -191,12 +191,16 @@ void regionCoupleFvPatchField<Type>::evaluate
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scalar mOwn = magFOwn[faceI];
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scalar mNei = magFNei[faceI];
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scalar den = mOwn - mNei;
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scalar den1 = mOwn + mNei;
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scalar den2 = mOwn - mNei;
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if (mag(den) > SMALL)
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// Strange optimisation check: floating point failure if only
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// checking for den2. den1 check should not be needed
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// HJ, 24/Aug/2011
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if (mag(den1) > SMALL && mag(den2) > SMALL)
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{
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scalar mean = 2.0*mOwn*mNei/(mOwn + mNei);
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weights[faceI] = (mean - mNei)/den;
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scalar mean = 2.0*mOwn*mNei/den1;
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weights[faceI] = (mean - mNei)/den2;
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}
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else
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{
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