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foam-extend4.1-coherent-io/applications/utilities/postProcessing/graphics/PV3FoamReader/vtkPV3Foam/vtkOpenFOAMTupleRemap.H

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
\\ / O peration |
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\\ / A nd | For copyright notice see file Copyright
\\/ M anipulation |
-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
InClass
vtkPV3Foam
\*---------------------------------------------------------------------------*/
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#ifndef vtkFOAMTupleRemap_H
#define vtkFOAMTupleRemap_H
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// FOAM includes
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#include "StaticAssert.H"
#include "Swap.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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template<class Type>
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inline void vtkFOAMTupleRemap(float vec[]);
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// a symmTensor specialization to remap FOAM -> ParaView naming order
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// Qt/Core/pqScalarBarRepresentation.cxx defines this order
// { "XX", "YY", "ZZ", "XY", "YZ", "XZ" }
// in pqScalarBarRepresentation::getDefaultComponentLabel()
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// whereas FOAM uses this order
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// { XX, XY, XZ, YY, YZ, ZZ }
//
// for extra safety, assert that symmTensor indeed has 6 components
StaticAssert(Foam::symmTensor::nComponents == 6);
// Template specialization for symmTensor
template<>
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inline void vtkFOAMTupleRemap<Foam::symmTensor>(float vec[])
{
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Foam::Swap(vec[1], vec[3]); // swap XY <-> YY
Foam::Swap(vec[2], vec[5]); // swap XZ <-> ZZ
}
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template<class Type>
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inline void vtkFOAMTupleRemap(float vec[])
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{}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //