2010-05-12 13:27:55 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2010-05-12 13:27:55 +00:00
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\\ / O peration |
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2013-12-11 16:09:41 +00:00
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\\ / A nd | For copyright notice see file Copyright
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2010-05-12 13:27:55 +00:00
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-05-12 13:27:55 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-05-12 13:27:55 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-05-12 13:27:55 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-05-12 13:27:55 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-05-12 13:27:55 +00:00
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Description
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\*---------------------------------------------------------------------------*/
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#include "calcFaceAddressing.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * Friend Functions * * * * * * * * * * * * * //
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// Returns the face labels of the shape in an order consistent with the
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// shape.
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labelList calcFaceAddressing
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(
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const faceList& allFaces, // faces given faceLabels
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const cellShape& shape,
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const labelList& faces, // faceLabels for given cell
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const label cellI
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)
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{
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// return value.
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2010-05-12 13:27:55 +00:00
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labelList shapeToMesh(shape.nFaces(), -1);
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const faceList modelFaces(shape.faces());
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// Loop over all faces of cellShape
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forAll(modelFaces, cellFaceI)
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{
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// face (vertex list)
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const face& modelFace = modelFaces[cellFaceI];
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// Loop over all face labels
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forAll(faces, faceI)
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{
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const face& vertLabels = allFaces[faces[faceI]];
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if (vertLabels == modelFace)
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{
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//Info<< "match:" << modelFace
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// << " to " << vertLabels << endl;
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shapeToMesh[cellFaceI] = faces[faceI];
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break;
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}
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}
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if (shapeToMesh[cellFaceI] == -1)
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{
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FatalErrorIn("foamToFieldview : calcFaceAddressing")
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<< "calcFaceAddressing : can't match face to shape.\n"
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<< " shape face:" << modelFace << endl
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<< " face labels:" << faces << endl
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<< " cellI:" << cellI << endl;
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FatalError << "Faces consist of vertices:" << endl;
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forAll(faces, faceI)
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{
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FatalError
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<< " face:" << faces[faceI]
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<< allFaces[faces[faceI]] << endl;
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}
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FatalError << exit(FatalError);
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}
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}
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return shapeToMesh;
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}
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// ************************************************************************* //
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