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foam-extend4.1-coherent-io/tutorials/incompressible/simpleFoam/mixingPlaneDomADomB/boundary

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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
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| \\ / F ield | foam-extend: Open Source CFD |
2014-06-01 11:15:18 +00:00
| \\ / O peration | Version: 3.1 |
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| \\ / A nd | Web: http://www.extend-project.de |
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| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class polyBoundaryMesh;
location "2/polyMesh";
object boundary;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
13
(
bladeDomB
{
type wall;
nFaces 176;
startFace 49680;
}
bladeDomA
{
type wall;
nFaces 176;
startFace 49856;
}
outletDomB
{
type patch;
nFaces 100;
startFace 50032;
}
inletDomA
{
type patch;
nFaces 100;
startFace 50132;
}
outletDomA
{
type mixingPlane;
nFaces 100;
startFace 50232;
shadowPatch inletDomB;
zone outletDomAZone;
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coordinateSystem
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{
type cylindrical;
name mixingCS;
origin (0 0 0);
e1 (1 0 0);
e3 (0 0 1);
degrees false; //Use radians
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}
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ribbonPatch
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{
sweepAxis Theta;
stackAxis Z;
discretisation bothPatches;
}
}
inletDomB
{
type mixingPlane;
nFaces 100;
startFace 50332;
shadowPatch outletDomA;
zone inletDomBZone;
}
ggi1DomB
{
type ggi;
nFaces 128;
startFace 50432;
shadowPatch ggi2DomB;
zone ggi1DomBZone;
bridgeOverlap false;
}
ggi1DomA
{
type ggi;
nFaces 128;
startFace 50560;
shadowPatch ggi2DomA;
zone ggi1DomAZone;
bridgeOverlap false;
}
ggi2DomB
{
type ggi;
nFaces 176;
startFace 50688;
shadowPatch ggi1DomB;
zone ggi2DomBZone;
bridgeOverlap false;
}
ggi2DomA
{
type ggi;
nFaces 176;
startFace 50864;
shadowPatch ggi1DomA;
zone ggi2DomAZone;
bridgeOverlap false;
}
topAndBottom
{
type empty;
nFaces 50560;
startFace 51040;
}
cyclicDomA
{
type cyclic;
nFaces 212;
startFace 101600;
featureCos 0.9;
transform rotational;
rotationAxis (0 0 1);
rotationCentre (0 0 0);
rotationAngle 6;
}
cyclicDomB
{
type cyclic;
nFaces 188;
startFace 101812;
featureCos 0.9;
transform rotational;
rotationAxis (0 0 1);
rotationCentre (0 0 0);
rotationAngle 6;
}
)
// ************************************************************************* //