2014-05-28 11:42:13 +00:00
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/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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2014-06-01 11:15:18 +00:00
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| \\ / F ield | foam-extend: Open Source CFD |
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2015-05-17 13:55:59 +00:00
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| \\ / O peration | Version: 3.2 |
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| \\ / A nd | Web: http://www.foam-extend.org |
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2014-05-28 11:42:13 +00:00
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object blockMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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convertToMeters 0.01;
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vertices
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(
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// FRONT PLANE
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// First cylinder
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// Inner circle
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( -0.70710677 -0.70710677 -0.05)
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( 0.70710677 -0.70710677 -0.05)
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( 0.70710677 0.70710677 -0.05)
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( -0.70710677 0.70710677 -0.05)
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// Outer circle
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( -1.0606601 -1.0606601 -0.05)
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( 1.0606601 -1.0606601 -0.05)
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( 1.0606601 1.0606601 -0.05)
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( -1.0606601 1.0606601 -0.05)
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// Square
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( -2 -2 -0.05)
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( 2 -2 -0.05)
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( 2 2 -0.05)
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( -2 2 -0.05)
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// Outer square
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( -2 -5 -0.05)
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( 2 -5 -0.05)
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( 2 5 -0.05)
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( -2 5 -0.05)
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// Second cylinder
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// Inner circle
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( 3.29289322 -0.70710677 -0.05)
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( 4.70710677 -0.70710677 -0.05)
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( 4.70710677 0.70710677 -0.05)
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( 3.29289322 0.70710677 -0.05)
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// Outer circle
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( 2.9393399 -1.0606601 -0.05)
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( 5.0606601 -1.0606601 -0.05)
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( 5.0606601 1.0606601 -0.05)
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( 2.9393399 1.0606601 -0.05)
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// Square
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( 2 -2 -0.05)
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( 6 -2 -0.05)
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( 6 2 -0.05)
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( 2 2 -0.05)
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// Outer square
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( 2 -5 -0.05)
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( 6 -5 -0.05)
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( 6 5 -0.05)
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( 2 5 -0.05)
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// Lead square
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( -10 -5 -0.05)
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( -2 -5 -0.05)
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( -10 5 -0.05)
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( -2 5 -0.05)
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// Tail square
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( 6 -5 -0.05)
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( 14 -5 -0.05)
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( 6 5 -0.05)
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( 14 5 -0.05)
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// BACK PLANE
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// First cylinder
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// Inner circle
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( -0.70710677 -0.70710677 0.05)
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( 0.70710677 -0.70710677 0.05)
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( 0.70710677 0.70710677 0.05)
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( -0.70710677 0.70710677 0.05)
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// Outer circle
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( -1.0606601 -1.0606601 0.05)
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( 1.0606601 -1.0606601 0.05)
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( 1.0606601 1.0606601 0.05)
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( -1.0606601 1.0606601 0.05)
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// Square
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( -2 -2 0.05)
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( 2 -2 0.05)
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( 2 2 0.05)
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( -2 2 0.05)
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// Outer square
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( -2 -5 0.05)
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( 2 -5 0.05)
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( 2 5 0.05)
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( -2 5 0.05)
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// Second cylinder
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// Inner circle
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( 3.29289322 -0.70710677 0.05)
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( 4.70710677 -0.70710677 0.05)
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( 4.70710677 0.70710677 0.05)
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( 3.29289322 0.70710677 0.05)
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// Outer circle
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( 2.9393399 -1.0606601 0.05)
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( 5.0606601 -1.0606601 0.05)
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( 5.0606601 1.0606601 0.05)
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( 2.9393399 1.0606601 0.05)
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// Square
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( 2 -2 0.05)
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( 6 -2 0.05)
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( 6 2 0.05)
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( 2 2 0.05)
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// Outer square
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( 2 -5 0.05)
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( 6 -5 0.05)
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( 6 5 0.05)
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( 2 5 0.05)
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// Lead square
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( -10 -5 0.05)
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( -2 -5 0.05)
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( -10 5 0.05)
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( -2 5 0.05)
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// Tail square
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( 6 -5 0.05)
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( 14 -5 0.05)
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( 6 5 0.05)
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( 14 5 0.05)
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);
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blocks
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(
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// First cylinder
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hex (0 4 5 1 40 44 45 41) cyl1 (7 10 1) simpleGrading (1 1 1)
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hex (1 5 6 2 41 45 46 42) cyl1 (7 10 1) simpleGrading (1 1 1)
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hex (2 6 7 3 42 46 47 43) cyl1 (7 10 1) simpleGrading (1 1 1)
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hex (3 7 4 0 43 47 44 40) cyl1 (7 10 1) simpleGrading (1 1 1)
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// Square around cylinder
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hex (4 8 9 5 44 48 49 45) cyl1 (5 10 1) simpleGrading (1 1 1)
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hex (5 9 10 6 45 49 50 46) cyl1 (5 10 1) simpleGrading (1 1 1)
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hex (6 10 11 7 46 50 51 47) cyl1 (5 10 1) simpleGrading (1 1 1)
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hex (7 11 8 4 47 51 48 44) cyl1 (5 10 1) simpleGrading (1 1 1)
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// Top and bottom
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hex (12 13 9 8 52 53 49 48) c1Bot (10 10 1) simpleGrading (1 1 1)
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hex (11 10 14 15 51 50 54 55) c1Top (10 10 1) simpleGrading (1 1 1)
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// Second cylinder
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hex (16 20 21 17 56 60 61 57) cyl2 (7 10 1) simpleGrading (1 1 1)
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hex (17 21 22 18 57 61 62 58) cyl2 (7 10 1) simpleGrading (1 1 1)
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hex (18 22 23 19 58 62 63 59) cyl2 (7 10 1) simpleGrading (1 1 1)
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hex (19 23 20 16 59 63 60 56) cyl2 (7 10 1) simpleGrading (1 1 1)
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// Square around cylinder
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hex (20 24 25 21 60 64 65 61) cyl2 (5 10 1) simpleGrading (1 1 1)
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hex (21 25 26 22 61 65 66 62) cyl2 (5 10 1) simpleGrading (1 1 1)
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hex (22 26 27 23 62 66 67 63) cyl2 (5 10 1) simpleGrading (1 1 1)
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hex (23 27 24 20 63 67 64 60) cyl2 (5 10 1) simpleGrading (1 1 1)
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// Top and bottom
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hex (28 29 25 24 68 69 65 64) c2Bot (10 10 1) simpleGrading (1 1 1)
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hex (27 26 30 31 67 66 70 71) c2Top (10 10 1) simpleGrading (1 1 1)
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// Lead square
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hex (32 33 35 34 72 73 75 74) (20 20 1) simpleGrading (1 1 1)
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// Tail square
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hex (36 37 39 38 76 77 79 78) (20 20 1) simpleGrading (1 1 1)
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);
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edges
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(
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// First cylinder, inner
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arc 0 1 ( 0 -1 -0.05)
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arc 1 2 ( 1 0 -0.05)
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arc 2 3 ( 0 1 -0.05)
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arc 3 0 ( -1 0 -0.05)
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// First cylinder, outer
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arc 4 5 ( 0 -1.5 -0.05)
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arc 5 6 ( 1.5 0 -0.05)
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arc 6 7 ( 0 1.5 -0.05)
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arc 7 4 ( -1.5 0 -0.05)
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// First cylinder, inner
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arc 40 41 ( 0 -1 0.05)
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arc 41 42 ( 1 0 0.05)
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arc 42 43 ( 0 1 0.05)
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arc 43 40 ( -1 0 0.05)
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// First cylinder, outer
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arc 44 45 ( 0 -1.5 0.05)
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arc 45 46 ( 1.5 0 0.05)
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arc 46 47 ( 0 1.5 0.05)
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arc 47 44 ( -1.5 0 0.05)
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// Second cylinder, inner
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arc 16 17 ( 4 -1 -0.05)
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arc 17 18 ( 5 0 -0.05)
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arc 18 19 ( 4 1 -0.05)
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arc 19 16 ( 3 0 -0.05)
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// Second cylinder, outer
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arc 20 21 ( 4 -1.5 -0.05)
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arc 21 22 ( 5.5 0 -0.05)
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arc 22 23 ( 4 1.5 -0.05)
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arc 23 20 ( 2.5 0 -0.05)
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// Second cylinder, inner
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arc 56 57 ( 4 -1 0.05)
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arc 57 58 ( 5 0 0.05)
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arc 58 59 ( 4 1 0.05)
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arc 59 56 ( 3 0 0.05)
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// Second cylinder, outer
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arc 60 61 ( 4 -1.5 0.05)
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arc 61 62 ( 5.5 0 0.05)
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arc 62 63 ( 4 1.5 0.05)
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arc 63 60 ( 2.5 0 0.05)
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);
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2014-06-01 17:37:59 +00:00
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boundary
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2014-05-28 11:42:13 +00:00
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(
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2014-06-01 17:37:59 +00:00
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inlet
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{
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type patch;
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faces
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(
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(32 72 74 34)
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);
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}
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outlet
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{
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type patch;
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faces
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(
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(37 39 79 77)
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);
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}
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bottom
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{
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type wall;
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faces
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(
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(32 33 73 72)
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(12 13 53 52)
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(28 29 69 68)
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(36 37 77 76)
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);
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}
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top
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{
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type wall;
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faces
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(
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(34 74 75 35)
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(15 55 54 14)
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(31 71 70 30)
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(38 78 79 39)
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);
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}
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firstCyl
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{
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type wall;
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faces
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(
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(0 40 41 1)
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(1 41 42 2)
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(2 42 43 3)
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(3 43 40 0)
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);
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}
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secondCyl
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{
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type wall;
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faces
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(
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(16 56 57 17)
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(17 57 58 18)
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(18 58 59 19)
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(19 59 56 16)
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);
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}
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frontIn
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{
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type ggi;
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shadowPatch frontOut;
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zone frontInZone;
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bridgeOverlap true;
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faces
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(
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(33 35 75 73)
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);
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}
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frontOut
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{
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type ggi;
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shadowPatch frontIn;
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zone frontOutZone;
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bridgeOverlap true;
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faces
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(
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(12 52 48 8)
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(8 48 51 11)
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(11 51 55 15)
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);
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}
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middleIn
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{
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type ggi;
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shadowPatch middleOut;
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zone middleInZone;
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bridgeOverlap true;
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faces
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(
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(13 9 49 53)
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(9 10 50 49)
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(10 14 54 50)
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);
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}
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middleOut
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{
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type ggi;
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shadowPatch middleIn;
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zone middleOutZone;
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bridgeOverlap true;
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faces
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(
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(28 68 64 24)
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(24 64 67 27)
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(27 67 71 31)
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);
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}
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backIn
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{
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type ggi;
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shadowPatch backOut;
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zone backInZone;
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bridgeOverlap true;
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faces
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(
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(29 25 65 69)
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(25 26 66 65)
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(26 30 70 66)
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);
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}
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backOut
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{
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type ggi;
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shadowPatch backIn;
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zone backOutZone;
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bridgeOverlap true;
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faces
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(
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(36 76 78 38)
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);
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}
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2014-05-28 11:42:13 +00:00
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);
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// ************************************************************************* //
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