/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | foam-extend: Open Source CFD |
| \\ / O peration | Version: 3.2 |
| \\ / A nd | Web: http://www.foam-extend.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object bodyA;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
mass m [1 0 0 0 0 0 0] 1;
momentOfInertia J [1 2 0 0 0 0 0] (1 1 1);
equilibriumPosition Xeq [0 1 0 0 0 0 0] (0 0 0);
linearSpring k [1 0 -2 0 0 0 0] (1 1 1);
linearDamping d [1 0 -1 0 0 0 0] (0 0 0);
// Xabs = Xeq + Xrel
Xrel Xrel [0 1 0 0 0 0 0] (0 0 0);
U U [0 1 -1 0 0 0 0] (1 0 0);
Uold Uold [0 1 -1 0 0 0 0] (1 0 0);
rotationVector (0 0 1);
rotationAngle rotationAngle [0 0 0 0 0 0 0] 0;
omega rotUrel [0 0 -1 0 0 0 0] (0.5773502692 0.5773502692 0.5773502692);
force f [1 1 -2 0 0 0 0] (0 0 0);
moment m [1 2 -2 0 0 0 0] (0 0 0);
forceRelative fRel [1 1 -2 0 0 0 0] (0 0 0);
momentRelative mRel [1 2 -2 0 0 0 0] (-0.5773502692 -0.5773502692 -0.5773502692);
// Motion constraints
fixedSurge no;
fixedSway no;
fixedHeave no;
fixedRoll no;
fixedPitch no;
fixedYaw no;
// ************************************************************************* //