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foam-extend4.1-coherent-io/applications/utilities/mesh/conversion/foamMeshToAbaqus/foamMeshToAbaqus.C

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/*---------------------------------------------------------------------------*\
========= |
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\\ / F ield | foam-extend: Open Source CFD
\\ / O peration | Version: 4.1
\\ / A nd | Web: http://www.foam-extend.org
\\/ M anipulation | For copyright notice see file Copyright
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-------------------------------------------------------------------------------
License
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This file is part of foam-extend.
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foam-extend is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation, either version 3 of the License, or (at your
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option) any later version.
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foam-extend is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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Application
foamMeshToAbaqus
Description
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Converts an FOAM mesh to an Abaqus input file.
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Creates a node set and and element set and a surface for each boundary
patch.
Also creates a element set for each material in the materials file (if
it is exists).
Only works for hexahedral cells as yet.
Checked for Abaqus-6.9-2.
Author
philip.cardiff@ucd.ie
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "OFstream.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
# include "setRootCase.H"
# include "createTime.H"
# include "createMesh.H"
//----------------------------------------------------------------------//
//- open abaqus input file
//----------------------------------------------------------------------//
Info << "Opening Abaqus input file" << endl << endl;
OFstream abaqusInp("abaqusMesh.inp");
//- input header
Info << "Writing input file header" << endl << endl;
abaqusInp << "*Heading\n"
<< "** Job name: OpenFoamMesh Model name: OpenFoamMesh\n"
<< "** Generated by: Abaqus/CAE 6.9-2\n"
<< "*Preprint, echo=NO, model=NO, history=NO, contact=NO\n"
<< "**\n"
<< "** PARTS\n"
<< "**\n"
<< "*Part, name=OpenFoamMeshPart"
<< endl;
//----------------------------------------------------------------------//
//- write nodes
//----------------------------------------------------------------------//
Info << "Writing Nodes" << endl << endl;
abaqusInp << "*Node" << endl;
const pointField& points = mesh.points();
forAll(points, pointi)
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{
abaqusInp << "\t" << (pointi+1)
<< ",\t" << (points[pointi]).x()
<< ",\t" << (points[pointi]).y()
<< ",\t" << (points[pointi]).z()
<< endl;
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}
//----------------------------------------------------------------------//
//- determine abaqusCellPoints
//----------------------------------------------------------------------//
//- for hex 1st order elements, abaqus orders the points
//- where nodes 1 2 3 4 are clockwise from the outside of the cell
//- and then 5 6 7 8 are apposite 1 2 3 4 respectively
Info << "Determining Abaqus element node ordering" << endl << endl;
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const cellList& cells = mesh.cells();
const faceList& faces = mesh.faces();
const labelListList pointPoints = mesh.pointPoints();
const labelListList cellPoints = mesh.cellPoints();
const labelList faceOwner = mesh.faceOwner();
const vectorField faceNormals = mesh.Sf()/mesh.magSf();
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labelListList abaqusCellPoints
(
cellPoints.size(),
labelList(8, label(1))
);
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forAll(cells, celli)
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{
//- face0 will be our reference face
//- face0 seems to be always owned by the cell
//- so the face normal points out of the cell
label refFace = cells[celli][0];
//- insert first four abaqusCellPoints
abaqusCellPoints[celli][0] = (faces[refFace][3] + 1);
abaqusCellPoints[celli][1] = (faces[refFace][2] + 1);
abaqusCellPoints[celli][2] = (faces[refFace][1] + 1);
abaqusCellPoints[celli][3] = (faces[refFace][0] + 1);
//- now find the opposite face in the cell
//Info << "Finding oppFace" << endl << endl;
labelList refFacePoints = faces[refFace];
//- compare each faces points to the refFace, the opposite
//- face will share points with the refFace
label oppFace = -1;
//- for all the cell faces
forAll(cells[celli], facei)
{
bool faceHasNoCommonPoints = true;
label globalFaceLabel = cells[celli][facei];
//- for all the face points
forAll(faces[globalFaceLabel], pointi)
{
label globalPointLabel = faces[globalFaceLabel][pointi];
//- compare each point with all the refFace points
forAll(faces[refFace], refFacePointi)
{
label refFaceGlobalPointLabel = faces[refFace][refFacePointi];
if(globalPointLabel == refFaceGlobalPointLabel)
{
faceHasNoCommonPoints = false;
}
}
}
if(faceHasNoCommonPoints)
{
oppFace = globalFaceLabel;
break;
}
}
if(oppFace == -1)
{
SeriousError << "\n\nCannot find face opposite reference face,"
<< " are you sure this is a hex mesh?"
<< endl
<< exit(FatalError);
}
//- Now find out the which point on oppFace is attached
//- to each point of the refFace
//- for all the oppFace points
forAll(faces[oppFace], pointi)
{
label globalPointi = faces[oppFace][pointi];
//- get the oppFace pointPoints
const labelList& oppFacePPs = pointPoints[globalPointi];
bool ppFound = false;
//- for all the oppFace point points
forAll(oppFacePPs, oppFacePointi)
{
label globalPpi = oppFacePPs[oppFacePointi];
if(globalPpi == faces[refFace][0])
{
abaqusCellPoints[celli][7] = globalPointi + 1;
ppFound = true;
break;
}
else if(globalPpi == faces[refFace][1])
{
abaqusCellPoints[celli][6] = globalPointi + 1;
ppFound = true;
break;
}
else if(globalPpi == faces[refFace][2])
{
abaqusCellPoints[celli][5] = globalPointi + 1;
ppFound = true;
break;
}
else if(globalPpi == faces[refFace][3])
{
abaqusCellPoints[celli][4] = globalPointi + 1;
ppFound = true;
break;
}
}
if(!ppFound)
{
SeriousError << "\n\nCannot find point point opposite reference face points,"
<< " some thing strange is happening..."
<< endl
<< exit(FatalError);
}
}
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}
//----------------------------------------------------------------------//
//- Writing elements
//----------------------------------------------------------------------//
Info << "Writing Elements" << endl << endl;
abaqusInp << "*Element, type=C3D8R" << endl;
forAll(cells, celli)
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{
//- print cell number
abaqusInp << " " << (celli+1);
//- print points on the first face
forAll(abaqusCellPoints[celli], pointi)
{
abaqusInp << ", " << (abaqusCellPoints[celli][pointi]);
}
abaqusInp << endl;
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}
//----------------------------------------------------------------------//
//- Writing node sets for each patch
//----------------------------------------------------------------------//
Info << "Writing node sets for each boundary patch" << endl;
forAll(mesh.boundaryMesh(), patchi)
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{
Info << "\tWriting points on patch " << mesh.boundaryMesh()[patchi].name()
<< " to nodeSet" << mesh.boundaryMesh()[patchi].name() << endl;
//- Node set name
abaqusInp << "*Nset, nset=nodeSet" << mesh.boundaryMesh()[patchi].name() << endl;
//- Node labels
forAll(mesh.boundaryMesh()[patchi].meshPoints(), pointi)
{
label globalPointi = mesh.boundaryMesh()[patchi].meshPoints()[pointi];
abaqusInp << globalPointi + 1;
//- a comma after every label except the last
if( pointi != (mesh.boundaryMesh()[patchi].meshPoints().size()-1) )
{
abaqusInp << ", ";
}
else
{
abaqusInp << endl;
}
//- put 10 labels on each line for tidiness
if(pointi % 10 == 0 && pointi != 0 && pointi != (mesh.boundaryMesh()[patchi].meshPoints().size()-1))
{
abaqusInp << endl;
}
}
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}
Info << endl;
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//----------------------------------------------------------------------//
//- Writing element sets for each patch
//----------------------------------------------------------------------//
Info << "Writing element sets for each boundary patch" << endl;
forAll(mesh.boundaryMesh(), patchi)
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{
Info << "\tWriting cells on patch " << mesh.boundaryMesh()[patchi].name()
<< " to elementSet" << mesh.boundaryMesh()[patchi].name() << endl;
//- Element set name
abaqusInp << "*Elset, elset=elementSet" << mesh.boundaryMesh()[patchi].name() << endl;
//- Element labels
forAll(mesh.boundaryMesh()[patchi].faceCells(), celli)
{
label globalCelli = mesh.boundaryMesh()[patchi].faceCells()[celli];
abaqusInp << globalCelli + 1;
//- a comma after every label except the last
if( celli != (mesh.boundaryMesh()[patchi].size()-1) )
{
abaqusInp << ", ";
}
else
{
abaqusInp << endl;
}
//- put 10 labels on each line for tidiness
if(celli % 10 == 0 && celli != 0 && celli != (mesh.boundaryMesh()[patchi].size()-1))
{
abaqusInp << endl;
}
}
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}
Info << endl;
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//----------------------------------------------------------------------//
//- Writing element set for each material
//----------------------------------------------------------------------//
IOobject materialsHeader
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(
"materials",
runTime.timeName(),
mesh,
IOobject::MUST_READ
);
// Check U exists
if (materialsHeader.headerOk())
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{
Info << "Reading materials field and writing each material to an element set"
<< endl;
volScalarField materials(materialsHeader, mesh);
const scalarField& materialsI = materials.internalField();
//- order the material into groups and record their cell numbers
label numberOfMaterials = round(max(materials).value()) + 1;
labelList cellsOfEachMaterial(numberOfMaterials,0);
forAll(materialsI, celli)
{
label matNum = materialsI[celli];
forAll(cellsOfEachMaterial, mati)
{
if(matNum == mati)
{
cellsOfEachMaterial[mati]++;
}
}
}
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labelListList materialsOrdered
(
numberOfMaterials,
labelList(0, label(0))
);
forAll(materialsOrdered, matOrderi)
{
materialsOrdered[matOrderi].setSize(cellsOfEachMaterial[matOrderi], 0);
label mc = 0;
forAll(materialsI, celli)
{
label matNum = materialsI[celli];
if(matNum == matOrderi)
{
materialsOrdered[matOrderi][mc] = celli;
mc++;
}
}
Info << "\tWriting " << cellsOfEachMaterial[matOrderi] << " cells of material "
<< matOrderi << " to elementSetMaterial" << matOrderi << endl;
abaqusInp << "*Elset, elset=elementSetMaterial" << matOrderi << endl;
forAll(materialsOrdered[matOrderi], celli)
{
abaqusInp << (materialsOrdered[matOrderi][celli]+1);
if(celli != materialsOrdered[matOrderi].size()-1)
{
abaqusInp << "," << endl;
}
else
{
abaqusInp << endl;
}
}
}
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}
else
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{
Info << "No materials file present so no material element sets will be written"
<< endl << endl;
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}
Info << endl;
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//----------------------------------------------------------------------//
//- Writing surfaces for each patch
//----------------------------------------------------------------------//
Info << "Writing surfaces for each boundary patch" << endl;
forAll(mesh.boundaryMesh(), patchi)
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{
Info << "\tWriting cells on patch " << mesh.boundaryMesh()[patchi].name()
<< " to surface" << mesh.boundaryMesh()[patchi].name() << endl;
//- Surface name
abaqusInp << "*Surface, type=ELEMENT, name=surface" << mesh.boundaryMesh()[patchi].name() << endl;
//- the face is denoted by either s1, s2, s3, s4, s5 or s6
//- so I have to find the exterior face of the element and
//- the corresponding s number
//- face convention
//- face 1 is nodes 1 2 3 4
//- face 2 is nodes 5 8 7 6
//- face 3 is nodes 1 5 6 2
//- face 4 is nodes 2 6 7 3
//- face 5 is nodes 3 7 8 4
//- face 6 is nodes 4 8 5 1
//- So i will compare points on the face and
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labelListList abaqusFaceConvention(6, labelList(4, label(-1)));
abaqusFaceConvention[0][0] = 1;
abaqusFaceConvention[0][1] = 2;
abaqusFaceConvention[0][2] = 3;
abaqusFaceConvention[0][3] = 4;
abaqusFaceConvention[1][0] = 5;
abaqusFaceConvention[1][1] = 8;
abaqusFaceConvention[1][2] = 7;
abaqusFaceConvention[1][3] = 6;
abaqusFaceConvention[2][0] = 1;
abaqusFaceConvention[2][1] = 5;
abaqusFaceConvention[2][2] = 6;
abaqusFaceConvention[2][3] = 2;
abaqusFaceConvention[3][0] = 2;
abaqusFaceConvention[3][1] = 6;
abaqusFaceConvention[3][2] = 7;
abaqusFaceConvention[3][3] = 3;
abaqusFaceConvention[4][0] = 3;
abaqusFaceConvention[4][1] = 7;
abaqusFaceConvention[4][2] = 8;
abaqusFaceConvention[4][3] = 4;
abaqusFaceConvention[5][0] = 4;
abaqusFaceConvention[5][1] = 8;
abaqusFaceConvention[5][2] = 5;
abaqusFaceConvention[5][3] = 1;
//- Element labels and the free face label
forAll(mesh.boundaryMesh()[patchi], facei)
{
label globalCelli = mesh.boundaryMesh()[patchi].faceCells()[facei];
abaqusInp << (globalCelli + 1) << ", ";
//- compare this face's points with the abaqusCellPoints and see which points
//- are used, then compared the points used to the faces above to see which
//- face it is
const labelList& facePoints = mesh.boundaryMesh()[patchi][facei];
const labelList& thisCellAbaqusPoints = abaqusCellPoints[globalCelli];
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labelList thisFaceAbaqusPoints(4, label(-1));
label pointsFound = 0;
forAll(thisCellAbaqusPoints, pointi)
{
label cellPointi = thisCellAbaqusPoints[pointi];
if(cellPointi == facePoints[0]+1)
{
pointsFound++;
thisFaceAbaqusPoints[0] = pointi+1;
}
else if(cellPointi == facePoints[1]+1)
{
pointsFound++;
thisFaceAbaqusPoints[1] = pointi+1;
}
else if(cellPointi == facePoints[2]+1)
{
pointsFound++;
thisFaceAbaqusPoints[2] = pointi+1;
}
else if(cellPointi == facePoints[3]+1)
{
pointsFound++;
thisFaceAbaqusPoints[3] = pointi+1;
}
}
if(pointsFound != 4)
{
SeriousError << "Something is wrong while determing the surfaces from the patches"
<< endl << exit(FatalError);
}
//- now thisFaceAbaqusPoints holds the points on the face so
//- compare this face to face[1-6] to see which face it is.
//- The points won't neccesarily be in the same order as faces[1-6]
//- but will contain the same labels
forAll(abaqusFaceConvention, abqfacei)
{
int pointsOnFace = 0;
forAll(abaqusFaceConvention[abqfacei], pointi)
{
forAll(thisFaceAbaqusPoints, pi)
{
if(thisFaceAbaqusPoints[pi] == abaqusFaceConvention[abqfacei][pointi])
{
pointsOnFace++;
}
}
}
if(pointsOnFace == 4)
{
//Info << "found face!" << endl;
abaqusInp << " s" << (abqfacei + 1) << endl;
}
}
}
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}
Info << endl;
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//----------------------------------------------------------------------//
//- end part
//----------------------------------------------------------------------//
abaqusInp << "*End Part" << endl;
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Info << "Finished writing abaqusMesh.inp" << endl << endl;
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return(0);
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}
// ************************************************************************* //