This repository has been archived on 2023-11-20. You can view files and clone it, but cannot push or open issues or pull requests.
foam-extend4.1-coherent-io/applications/solvers/solidMechanics/elasticContactIncrSolidFoam/correctGlobalFaceZoneMesh.H

154 lines
5.7 KiB
C
Raw Normal View History

2012-09-11 15:42:55 +00:00
/*---------------------------------------------------------------------------*\
correctGlobalFaceZoneMesh.H
When there is a globalFaceZone and the mesh is moved by interpolating U to the
vertices with volPointInterpolation, then there are two problems:
-some points on the patch with the faceZone are moved incorrectly, I think
it is because the faceZone has no U and causes an incorrect interpolation,
-the faceZones points not on the proc cells are not moved at all because
they have no U.
So the points on the patch with the faceZone need to be fixed and also all the
faceZone points need to be moved and synchronised so each proc has the same
full faceZone mesh.
The mapping of procs faceZone order of points to the master procs faceZone point
order is kept in procToGlobalFZmap, which is calculated at the start of the run
in the createGlobalToLocalFaceZonePointMap.H header file.
Note: DU is used for updated Lagrangian solver instead of U
philipc
\*---------------------------------------------------------------------------*/
//- this is only needed in a parallel runs
if(Pstream::parRun())
{
2012-09-11 15:42:55 +00:00
//***** FIX INCORRECT POINT ON PATCHES WITH FACEZONE *****//
contactPatchPairList& contacts = contact;
2012-09-11 15:42:55 +00:00
forAll(contacts, contactI)
{
label masterID = contacts[contactI].masterPatch().index();
label slaveID = contacts[contactI].slavePatch().index();
primitivePatchInterpolation masterInterpolator
(
mesh.boundaryMesh()[masterID]
);
primitivePatchInterpolation slaveInterpolator
(
mesh.boundaryMesh()[slaveID]
);
//- U must be interpolated to the vertices, this ignores the faceZone
//- points with no U (unlike volPointInterpolation)
vectorField correctMasterPointU =
masterInterpolator.faceToPointInterpolate<vector>
(
U.boundaryField()[masterID]
);
vectorField correctSlavePointU =
slaveInterpolator.faceToPointInterpolate<vector>
(
U.boundaryField()[slaveID]
);
vectorField oldMasterPoints =
mesh.boundaryMesh()[masterID].localPoints();
vectorField oldSlavePoints =
mesh.boundaryMesh()[slaveID].localPoints();
labelList masterPointLabels =
mesh.boundaryMesh()[masterID].meshPoints();
labelList slavePointLabels =
mesh.boundaryMesh()[slaveID].meshPoints();
//- correct the patch newPoints
forAll(masterPointLabels, pointI)
{
label pointGlobalLabel = masterPointLabels[pointI];
newPoints[pointGlobalLabel] =
oldMasterPoints[pointI] + correctMasterPointU[pointI];
}
forAll(slavePointLabels, pointI)
{
label pointGlobalLabel = slavePointLabels[pointI];
newPoints[pointGlobalLabel] =
oldSlavePoints[pointI] + correctSlavePointU[pointI];
}
}
2012-09-11 15:42:55 +00:00
//***** NOW FIX AND SYNCHRONISE ALL THE FACEZONE POINTS *****//
forAll(mesh.faceZones(), faceZoneI)
{
//- find the patch corresponding to this faceZone
//- assuming that the FZ is called <patch_name>FaceZone
string faceZoneName = mesh.faceZones().names()[faceZoneI];
//- remove the string FaceZone from the end of the face zone name to get the patch name
string patchName = faceZoneName.substr(0, (faceZoneName.size()-8));
label patchID = mesh.boundaryMesh().findPatchID(patchName);
if(patchID == -1)
{
FatalError << "Patch " << patchName << " not found corresponding for faceZone"
<< faceZoneName << exit(FatalError);
}
vectorField globalFZpoints =
mesh.faceZones()[faceZoneI]().localPoints();
//- new points for the face zone
vectorField globalFZnewPoints(globalFZpoints.size(), vector::zero);
//- inter-proc points are shared by multiple procs
//- pointNumProc is the number of procs which a point lies on
scalarField pointNumProcs(globalFZpoints.size(), 0.0);
forAll(globalFZnewPoints, globalPointI)
{
label localPoint = procToGlobalFZmap[faceZoneI][globalPointI];
//if(localPoint < mesh.boundaryMesh()[patchID].localPoints().size())
if(pointOnLocalProcPatch[faceZoneI][localPoint])
{
label procPoint =
mesh.faceZones()[faceZoneI]().meshPoints()[localPoint];
globalFZnewPoints[globalPointI] = newPoints[procPoint];
pointNumProcs[globalPointI] = 1;
}
}
reduce(globalFZnewPoints, sumOp<vectorField>());
reduce(pointNumProcs, sumOp<scalarField>());
//- now average the newPoints between all procs
if(min(pointNumProcs) < 1)
{
FatalError << "pointNumProc has not been set for all points" << exit(FatalError);
}
globalFZnewPoints /= pointNumProcs;
//- the globalFZnewPoints now contains the correct FZ new points in
//- a global order, now convert them back into the local proc order
vectorField procFZnewPoints(globalFZpoints.size(), vector::zero);
forAll(globalFZnewPoints, globalPointI)
{
label localPoint = procToGlobalFZmap[faceZoneI][globalPointI];
procFZnewPoints[localPoint] = globalFZnewPoints[globalPointI];
}
//- now fix the newPoints points on the globalFaceZones
labelList procFZmeshPoints = mesh.faceZones()[faceZoneI]().meshPoints();
forAll(procFZmeshPoints, pointI)
{
label procPoint = procFZmeshPoints[pointI];
newPoints[procPoint] = procFZnewPoints[pointI];
}
}
}