if(moveMeshMethod == "inverseDistance")
{
# include "moveMeshInverseDistance.H"
}
else if(moveMeshMethod == "leastSquares")
# include "moveMeshLeastSquares.H"
else
FatalError << "move mesh method " << moveMeshMethod << " not recognised" << nl
<< "available methods are:" << nl
<< "inverseDistance" << nl
<< "leastSquares" << exit(FatalError);