/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | foam-extend: Open Source CFD |
| \\ / O peration | Version: 3.0 |
| \\ / A nd | Web: http://www.extend-project.de |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
convertToMeters 0.1;
vertices
(
(0 0 0)
(1 0 0)
(1 1 0)
(0 1 0)
(0 0 0.1)
(1 0 0.1)
(1 1 0.1)
(0 1 0.1)
(2 0 0)
(2 1 0)
(2 0 0.1)
(2 1 0.1)
);
blocks
hex (0 1 2 3 4 5 6 7) (10 10 1) simpleGrading (1 1 1)
hex (8 9 10 11 12 13 14 15) (10 10 1) simpleGrading (1 1 1)
edges
boundary
top
type wall;
faces
(3 7 6 2)
(11 15 14 10)
bottom
(1 5 4 0)
(9 13 12 8)
leftIn
type patch;
(0 4 7 3)
mixpLeftOut
type mixingPlane;
shadowPatch mixpRightIn;
zone mixpLeftOutZone;
ribbonPatch
discretisation bothPatches;
stackAxis Y;
sweepAxis Z;
coordinateSystem
type cylindrical;
origin (0 0 0.005);
axis (1 0 0);
direction (0 0 1);
(2 6 5 1)
mixpRightIn
shadowPatch mixpLeftOut;
zone mixpRightInZone;
(8 12 15 11)
rightOut
(10 14 13 9)
frontAndBack
type empty;
(0 3 2 1)
(4 5 6 7)
(8 11 10 9)
(12 13 14 15)
mergePatchPairs
// ************************************************************************* //