2010-05-12 13:27:55 +00:00
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/*---------------------------------------------------------------------------*\
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========= |
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2013-12-11 16:09:41 +00:00
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\\ / F ield | foam-extend: Open Source CFD
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2010-05-12 13:27:55 +00:00
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\\ / O peration |
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2013-12-11 16:09:41 +00:00
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\\ / A nd | For copyright notice see file Copyright
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2010-05-12 13:27:55 +00:00
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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2013-12-11 16:09:41 +00:00
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This file is part of foam-extend.
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2010-05-12 13:27:55 +00:00
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2013-12-11 16:09:41 +00:00
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foam-extend is free software: you can redistribute it and/or modify it
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2010-05-12 13:27:55 +00:00
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under the terms of the GNU General Public License as published by the
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2013-12-11 16:09:41 +00:00
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Free Software Foundation, either version 3 of the License, or (at your
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2010-05-12 13:27:55 +00:00
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option) any later version.
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2013-12-11 16:09:41 +00:00
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foam-extend is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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2010-05-12 13:27:55 +00:00
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You should have received a copy of the GNU General Public License
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2013-12-11 16:09:41 +00:00
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along with foam-extend. If not, see <http://www.gnu.org/licenses/>.
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2010-05-12 13:27:55 +00:00
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\*---------------------------------------------------------------------------*/
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#include "error.H"
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#include "blockMesh.H"
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#include "cellModeller.H"
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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2010-08-25 21:42:57 +00:00
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Foam::cellShapeList Foam::blockMesh::createCells()
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{
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Info<< nl << "Creating cells" << endl;
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PtrList<cellShape> cells(nCells_);
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blockMesh& blocks = *this;
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const cellModel& hex = *(cellModeller::lookup("hex"));
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label cellLabel = 0;
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forAll(blocks, blockLabel)
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{
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const labelListList& blockCells = blocks[blockLabel].cells();
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forAll(blockCells, blockCellLabel)
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{
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labelList cellPoints(blockCells[blockCellLabel].size());
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forAll(cellPoints, cellPointLabel)
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{
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cellPoints[cellPointLabel] =
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mergeList_
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[
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blockCells[blockCellLabel][cellPointLabel]
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+ blockOffsets_[blockLabel]
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];
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}
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// Construct collapsed cell and all to list
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cells.set(cellLabel, new cellShape(hex, cellPoints, true));
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cellLabel++;
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}
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}
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return cells;
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}
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// ************************************************************************* //
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