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foam-extend4.1-coherent-io/applications/solvers/solidMechanics/utilities/smoothMesh/smoothMesh.C

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright held by original author
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Application
smoothMesh
Description
Smoothing mesh using Laplacian smoothing
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "timeSelector.H"
#include "Time.H"
#include "fvMesh.H"
#include "boolList.H"
#include "emptyPolyPatch.H"
#include "twoDPointCorrector.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
timeSelector::addOptions();
Foam::argList::validOptions.insert("smoothPatches", "");
# include "setRootCase.H"
# include "createTime.H"
instantList timeDirs = timeSelector::select0(runTime, args);
# include "createMesh.H"
// bool smoothPatches = args.optionFound("smoothPatches");
// if(smoothPatches)
// Info << "Smoothing patches" << nl << endl;
// Smooth internal points
const vectorField& oldPoints = mesh.points();
vectorField newPoints = oldPoints;
if (mesh.nGeometricD() == 3)
{
Info << "3-D mesh" << endl;
const labelListList& pointEdges = mesh.pointEdges();
const edgeList& edges = mesh.edges();
boolList fixedPoints(newPoints.size(), false);
forAll(mesh.boundaryMesh(), patchI)
{
const labelList& meshPoints =
mesh.boundaryMesh()[patchI].meshPoints();
forAll(meshPoints, pointI)
{
fixedPoints[meshPoints[pointI]] = true;
}
}
scalarField residual(newPoints.size(), 0);
label counter = 0;
do
{
counter++;
forAll(newPoints, pointI)
{
if (!fixedPoints[pointI])
{
vector curNewPoint = vector::zero;
scalar sumW = 0;
forAll(pointEdges[pointI], eI)
{
label curEdgeIndex = pointEdges[pointI][eI];
const edge& curEdge = edges[curEdgeIndex];
vector d =
newPoints[curEdge.otherVertex(pointI)]
- newPoints[pointI];
scalar w = 1.0;
curNewPoint += w*d;
sumW += w;
}
curNewPoint /= sumW;
curNewPoint += newPoints[pointI];
residual[pointI] = mag(curNewPoint - newPoints[pointI]);
newPoints[pointI] = curNewPoint;
}
}
// smoothed patch points independently
// but we do not smooth points on the boundary of the patch
// we reset these points
// problem: we need to smooth feature edges separately
// if(smoothPatches)
// {
// forAll(mesh.boundaryMesh(), patchI)
// {
// const labelList& meshPoints =
// mesh.boundaryMesh()[patchI].meshPoints();
// forAll(meshPoints, pointI)
// {
// label pointID = meshPoints[pointI];
// vector curNewPoint = vector::zero;
// scalar sumW = 0;
// forAll(pointEdges[pointID], eI)
// {
// label curEdgeIndex = pointEdges[pointID][eI];
// const edge& curEdge = edges[curEdgeIndex];
// // use only boundary points
// label otherPointID = curEdge.otherVertex(pointID);
// if(fixedPoints[otherPointID])
// {
// vector d =
// newPoints[otherPointID]
// - newPoints[pointID];
// scalar w = 1.0;
// curNewPoint += w*d;
// sumW += w;
// }
// }
// curNewPoint /= sumW;
// curNewPoint += newPoints[pointID];
// residual[pointID] = mag(curNewPoint - newPoints[pointID]);
// newPoints[pointID] = curNewPoint;
// }
// // reset boundary points
// const labelList& boundaryPoints = mesh.boundaryMesh()[patchI].boundaryPoints();
// forAll(boundaryPoints, bpi)
// {
// label boundaryPointID = meshPoints[boundaryPoints[bpi]];
// newPoints[boundaryPointID] = oldPoints[boundaryPointID];
// residual[boundaryPointID] = 0.0;
// }
// }
// }
residual /= max(mag(newPoints - oldPoints) + SMALL);
}
while(max(residual) > 1e-3);
Info << "Internal points, max residual: " << max(residual)
<< ", num of iterations: " << counter << endl;
twoDPointCorrector twoDCorrector(mesh);
twoDCorrector.correctPoints(newPoints);
}
else // 2-D
{
Info << "2-D mesh" << endl;
forAll(mesh.boundaryMesh(), patchI)
{
if
(
mesh.boundaryMesh()[patchI].type()
== emptyPolyPatch::typeName
)
{
const labelList& bPoints =
mesh.boundaryMesh()[patchI].boundaryPoints();
const vectorField& oldPatchPoints =
mesh.boundaryMesh()[patchI].localPoints();
vectorField newPatchPoints = oldPatchPoints;
const labelListList& patchPointEdges =
mesh.boundaryMesh()[patchI].pointEdges();
const edgeList& patchEdges =
mesh.boundaryMesh()[patchI].edges();
boolList fixedPoints(newPatchPoints.size(), false);
forAll(bPoints, pointI)
{
fixedPoints[bPoints[pointI]] = true;
}
scalarField residual(newPatchPoints.size(), 0);
label counter = 0;
do
{
counter++;
forAll(newPatchPoints, pointI)
{
if (!fixedPoints[pointI])
{
vector curNewPatchPoint = vector::zero;
scalar sumW = 0;
forAll(patchPointEdges[pointI], eI)
{
label curEdgeIndex =
patchPointEdges[pointI][eI];
const edge& curEdge = patchEdges[curEdgeIndex];
vector d =
newPatchPoints[curEdge.otherVertex(pointI)]
- newPatchPoints[pointI];
scalar w = 1.0;
curNewPatchPoint += w*d;
sumW += w;
}
curNewPatchPoint /= sumW;
curNewPatchPoint += newPatchPoints[pointI];
residual[pointI] =
mag(curNewPatchPoint - newPatchPoints[pointI]);
newPatchPoints[pointI] = curNewPatchPoint;
}
}
residual /=
max(mag(newPatchPoints - oldPatchPoints) + SMALL);
}
while(max(residual) > 1e-6);
Info << "Empty points, max residual: " << max(residual)
<< ", num of iterations: " << counter << endl;
const labelList& meshPoints =
mesh.boundaryMesh()[patchI].meshPoints();
forAll(meshPoints, pointI)
{
newPoints[meshPoints[pointI]] = newPatchPoints[pointI];
}
}
}
}
twoDPointCorrector twoDCorrector(mesh);
twoDCorrector.correctPoints(newPoints);
mesh.movePoints(newPoints);
runTime++;
runTime.write();
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //