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foam-extend4.1-coherent-io/tutorials/interDyMFoam/sloshingTank2D3DoF/constant/polyMesh/blockMeshDict

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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: dev |
| \\ / A nd | Web: http://www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// General m4 macros
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// User-defined parameters
convertToMeters 1;
// Length of tank (x-direction)
// Breadth of tank (y-direction)
// Depth of tank (z-direction)
// Depth to the top (height) of lower chamfer
// Height of upper chamfer
// Angle of lower chamfer to the horizontal
// Angle of upper chamfer to the horizontal
// Centre of gravity in y-direction
// Centre of gravity in z-direction
// Number of cells in the length (1 for 2D)
// Number of cells in the breadth
// Number of cells in the height of the lower champfer
// Number of cells in the height between the chamfers
// Number of cells in the height of the upper champfer
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Derived parameters
// Breadth to the top (height) of lower chamfer
// Breadth of upper chamfer
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Parametric description
vertices
(
(-0.5 -15 -10.0) // Vertex bllcb = 0
(-0.5 -20 -5) // Vertex bllc = 1
(-0.5 -20 10) // Vertex bluc = 2
(-0.5 -10 20) // Vertex bluct = 3
(-0.5 15 -10.0) // Vertex brlcb = 4
(-0.5 20 -5) // Vertex brlc = 5
(-0.5 20 10) // Vertex bruc = 6
(-0.5 10 20) // Vertex bruct = 7
(0.5 -15 -10.0) // Vertex fllcb = 8
(0.5 -20 -5) // Vertex fllc = 9
(0.5 -20 10) // Vertex fluc = 10
(0.5 -10 20) // Vertex fluct = 11
(0.5 15 -10.0) // Vertex frlcb = 12
(0.5 20 -5) // Vertex frlc = 13
(0.5 20 10) // Vertex fruc = 14
(0.5 10 20) // Vertex fruct = 15
);
blocks
(
// block0
hex (0 4 5 1 8 12 13 9)
(40 6 1)
simpleGrading (1 1 1)
// block1
hex (1 5 6 2 9 13 14 10)
(40 16 1)
simpleGrading (1 1 1)
// block2
hex (2 6 7 3 10 14 15 11)
(40 12 1)
simpleGrading (1 1 1)
);
patches
(
patch walls
(
(0 4 12 8)
(4 5 13 12)
(5 6 14 13)
(6 7 15 14)
(7 3 11 15)
(3 2 10 11)
(2 1 9 10)
(1 0 8 9)
)
empty front
(
(8 12 13 9)
(9 13 14 10)
(10 14 15 11)
)
empty back
(
(0 1 5 4)
(1 2 6 5)
(2 3 7 6)
)
);
// ************************************************************************* //